Conversation
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have you checked out the area in the picture? what do you plan to do?should i redo the chests or you will open it up with destructible nodes? |
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i fixed all the errors, currently just procrastinating on exporting |
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New Features:
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Working on adding ores for classic implementation, temporarily disabled mode for now |
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Would appreciate map tester feedback |
- Added Classic - Slightly Edited Hint
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UPDATES:
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Make sure you're in low ram mode. The barrier is really massive and sometimes causes errors when you haven't loaded the entire map. |
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Possibly will add poison water to the upper pool to focus fights even more on the dam surface |
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Tested Map on JMA, it was pretty fun with ~20 players, although might hard to find enemies with less players (although thats's a problem on most maps...) |
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Having played this map on JMA several times before, I can say that this map works quite well. The only issue I have with it is that I had a hard time finding where the ores were located. I eventually did find them in the center turbine but there's nothing indicating there'd be ores there. Consider adding unwalkable stone or some ores on the surface of the center turbine so players can find the ores in classic. Other than that though, I think this map would be a good addition to main CTF. |
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hmmm I could change the hint to make the ores easier to find |
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One big problem I've seen brought up about this map is the size. Would it be a good idea to change the speed multiplier to something like 1.1 or 1.2? |



This map features a steep landscape, startled by a hydroelectric dam in the centre. This map was designed to encourage more PVP and less speedrunning (hopefully)