lorentz-boost is a 1+1D spacetime arena prototype inspired by Slither-like risk loops, built as a stepping stone toward a Unity multi-platform game (mobile/web/desktop).
- You steer a rocket worldline in compactified 1+1D spacetime.
- Every worldline segment is lethal, including your own past trace (paradox kill).
- Tail-killing an opponent rescues/converts that rocket into your fleet (team).
- Rescued fleet ships auto-fly in parallel triangle escort formation around your lead rocket.
- Only full fleet wipe triggers respawn cooldown; otherwise you lose ships while surviving fleetmates keep you in the fight.
- Spacetime events and dead-worldline drops extend your trace lifetime.
- Space flips your time direction (
+t<->-t) for aggressive reversals and traps.
- 16 players total (1 player + 15 bots)
- Minkowski-sphere style wrap/phase mapping
- No gravity wells (removed for cleaner motion and readability)
- Doppler-shifted rocket audio + CC0 retro-space background music
- In-game audio sliders for master/music/thruster mix
- Music energy scales up as your fleet grows.
- Relativistic visual treatment
A/D: Lorentz steeringLeft/Right: alternate steering keysSpace: time-direction flipP: pause/resumeT: cycle team colors/flag- Mobile: on-screen touch controls for
A,D, andREV
- React + Vite
- Pure JS gameplay simulation/render pipeline
npm install
npm run devnpm run build