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2 changes: 2 additions & 0 deletions src/game/client/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -479,6 +479,8 @@ set(VGUI_MS
"ui/ms/vgui_storesell.cpp"
"ui/ms/vgui_storesell.h"
"ui/ms/vgui_vote.h"
"ui/ms/vgui_moveitempanel.cpp"
"ui/ms/vgui_moveitempanel.h"
)
source_group("VGUI\\ms" FILES ${VGUI_MS})

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5 changes: 4 additions & 1 deletion src/game/client/clientlibrary.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -54,7 +54,6 @@ void CClientLibrary::HUDInit()
CVAR_CREATE("ms_quickslot_timeout", "2.5", FCVAR_ARCHIVE); // Timeout for the quickslots
CVAR_CREATE("ms_autocharge", "1", FCVAR_ARCHIVE); // MiB MAR2012_05 - Let's you auto-charge your attack
CVAR_CREATE("ms_doubletapdodge", "0", FCVAR_ARCHIVE); // MiB MAR2012_05 -Enable/Disable double tapping to dodge
CVAR_CREATE("ms_invtype", "1", FCVAR_ARCHIVE); // MiB FEB2012_12 - Inventory types (added post-doc by Thothie)
CVAR_CREATE("ms_showotherglow", "1", FCVAR_ARCHIVE);
CVAR_CREATE("ms_chargebar_sound", "magic/chargebar_alt1.wav", FCVAR_ARCHIVE);
CVAR_CREATE("ms_glowcolor", "(255,255,255)", FCVAR_ARCHIVE); // This is called in player think and was breaking the entire think cycle.
Expand All @@ -79,6 +78,10 @@ void CClientLibrary::HUDInit()
CVAR_CREATE("ms_txthud_width", "640", FCVAR_ARCHIVE); // Width of console
CVAR_CREATE("ms_hidehud", "0", FCVAR_ARCHIVE); // Hides the HUD and viewmodel completely
CVAR_CREATE("ms_lildude", "1", FCVAR_ARCHIVE); // Thothie MAR2007a - Hides the 3d Guy if set 0
CVAR_CREATE("ms_invtype", "1", FCVAR_ARCHIVE); // MiB FEB2012_12 - Inventory types (added post-doc by Thothie)
CVAR_CREATE("ms_alpha_inventory", "0", FCVAR_ARCHIVE); // MiB FEB2019_24 [ALPHABETICAL_INVENTORY]
CVAR_CREATE("ms_doubleclicktime", "1", FCVAR_ARCHIVE);
CVAR_CREATE("ms_scrollamount", "30", FCVAR_ARCHIVE);

//debug outputs ; remove later - always add where they are set! This way let's us get data after something goes wrong out of a string
CVAR_CREATE("DEBUG_bestxpstat", "0", FCVAR_CLIENTDLL); // Called @ playerstats.cpp line 123
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