French translation#58
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Philanche
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Looks very good overall, just a couple of tiny nitpicks.
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| "voxy.config.general.enabled": "Activer voxy", | ||
| "voxy.config.general.enabled.tooltip": "Active ou Désactive voxy", | ||
| "voxy.config.general.ingest": "Conversion des LoDs", |
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Maybe "Conversion en LoDs", since it's converting to LoDs rather than converting the LoDs already existing.
| "voxy.config.general.enabled": "Activer voxy", | ||
| "voxy.config.general.enabled.tooltip": "Active ou Désactive voxy", | ||
| "voxy.config.general.ingest": "Conversion des LoDs", | ||
| "voxy.config.general.ingest.tooltip": "Active ou Désactive la conversion de LoD sur des nouveaux chunks", |
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Same thing, "conversion en LoD".
| "voxy.config.general.ingest": "Conversion des LoDs", | ||
| "voxy.config.general.ingest.tooltip": "Active ou Désactive la conversion de LoD sur des nouveaux chunks", | ||
| "voxy.config.general.quality": "Qualité des LoDs", | ||
| "voxy.config.general.quality.tooltip": "Jusqu'as ou chaque cercle de qualité des LoDs vons avant de réduire sa qualité", |
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I think "La taille des anneaux de LoDs de chaque niveau de qualité" might be a better phrasing, but if you want to keep this one, there are a few mistakes, it should be "Jusqu'à où chaque anneau de LoDs va avant de réduire en qualité".
| "voxy.config.threads": "Threads", | ||
| "voxy.config.storage": "Stockage", | ||
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| "voxy.config.general.enabled": "Activer voxy", |
| "voxy.config.general.quality.tooltip": "Jusqu'as ou chaque cercle de qualité des LoDs vons avant de réduire sa qualité", | ||
| "voxy.config.general.geometryBuffer": "Quadruple buffer géométrique", | ||
| "voxy.config.general.geometryBuffer.tooltip": "Combien de quads le buffer peut contenir", | ||
| "voxy.config.general.maxSections": "Sections Maximal", |
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Maybe "Nombre de Sections"?
| "voxy.config.general.maxSections": "Sections Maximal", | ||
| "voxy.config.general.maxSections.tooltip": "Le nombre maximum de sections que le moteur de rendu peut contenir", | ||
| "voxy.config.general.renderDistance": "Distance de rendu", | ||
| "voxy.config.general.renderDistance.tooltip": "La distance de rendu en chunks (met -1 pour empêcher que les chunks disparaissent)", |
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Same, "distance d'affichage", and maybe "(ou -1 pour que les chunks ne disparaissent pas)"
| "voxy.config.general.renderDistance": "Distance de rendu", | ||
| "voxy.config.general.renderDistance.tooltip": "La distance de rendu en chunks (met -1 pour empêcher que les chunks disparaissent)", | ||
| "voxy.config.general.nvmesh": "Utilise les 'mesh shaders' d'nvidia", | ||
| "voxy.config.general.nvmesh.tooltip": "Si possible, utilise les 'meshs shaders' d'nvidia pour afficher les LoDs", |
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"mesh" without an s at the end.
| "voxy.config.general.nvmesh": "Utilise les 'mesh shaders' d'nvidia", | ||
| "voxy.config.general.nvmesh.tooltip": "Si possible, utilise les 'meshs shaders' d'nvidia pour afficher les LoDs", | ||
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| "voxy.config.threads.ingest": "Conversion de LoDs", |
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Same as above, "Conversion en LoDs"
| "voxy.config.threads.ingest": "Conversion de LoDs", | ||
| "voxy.config.threads.ingest.tooltip": "Combien de threads voxy utilisera pour Convertir des nouveaux chunks en LoDs", | ||
| "voxy.config.threads.saving": "Sauvegarde", | ||
| "voxy.config.threads.saving.tooltip": "Combien de threads voxy va utilisera pour sauvegarder des sections dans le stockage", |
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Shouldn't have a "va" before utilisera.
| "voxy.config.threads.saving": "Sauvegarde", | ||
| "voxy.config.threads.saving.tooltip": "Combien de threads voxy va utilisera pour sauvegarder des sections dans le stockage", | ||
| "voxy.config.threads.render": "Rendu", | ||
| "voxy.config.threads.render.tooltip": "Combien de threads voxy va utilisera pour générer des nouvelles données de rendu" |
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oops my bad, i did a couple rephrasing and forgot to remove the "va"
replaced "Tampon" by "Mémoire Tampon" wich is a better way to represent the buffer in this context
Added caps for "Voxy" and "Nvidia"
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Pretty much good, however for the "mesh shader" options we should maybe add something that says it's only available for the GTX 1650 and up, much like it's said for the Nvidium mod (and add this to the original english translation as well). |
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