Releases: LtxProgrammer/Changed-Minecraft-Mod
Releases · LtxProgrammer/Changed-Minecraft-Mod
v0.15.7
Bug Fixes
- Fixed crash on launch with Beyond Earth
- Fixed crash on launch with EMF
- Fixed render bug related to recipe display mods in the ability radial screen
API Changes
- Extended ChangedEntity goal creation to let entities specify their own version of goals, deny the goal, or capture the goal for later
v0.15.6
Changes
- Translation updates
- Adjusted rendering of first person hands to respect arm length
- Gave cerberus the switch hands ability
Bug Fixes
- Fixed crash on launch when Embeddium 0.3.11+ is installed
- Fixed lighting issue on top of the stasis chamber
- Fixed ItemInHandLayer not correctly positioning the item with entities of differing arm length
- Fixed crash related to mob assimilation registration
API Changes
- Moved mob assimilation to a dedicated event:
GatherMobAssimilationsEvent
v0.15.5
Changes
- Added Pure White Latex Cerberus
- Small facility generation optimization
- Added server config to disable mob assimilation
- Added latex drip particles to latex covered ceilings
- Can be disabled in the client config
Bug Fixes
- Attempted fix for crash when ticking an assimilated rabbit
- Fixed crash related to a missing target for camera tug
- Attempted fix for mixin conflict with server kernels (e.g. Arclight)
- Replaced many mixin injectors to use compatibility conscious signatures
- Fixed crash due to unsafe cast when fast-rendering is disabled with rubidium
- Fixed legacy fluid block names being untranslated
- Fixed rain pouring through latex blocks
- Fixed issue causing invalid camera placement when spectating non-living entities (e.g. Item frames)
- Fixed crash related to enabling wave vision in spectator mode
- Fixed basic player info being desynced when an NPC has spawned in
- Fixed issue prevent players from being assimilated while suited
- Fixed desync of TF state from grab
- Fixed tamed DL wolf inventories being "voided" when killed
- Fixed issue that causes mods to consider latex flasks as potions
API Changes
- Added
initializeBPI()to allow latexes to override their BPI when spawning - Added facility piece event system that allows devs to make facility pieces do stuff
v0.15.4
Changes
- Adjusted the collision on hazard blocks (puddles, dropped syringes, ...)
- Updated
es_estranslations (credits: gootraxian) - Added
es_mxtranslations (credits: gootraxian)
Bug Fixes
- Fixed issue causing transfur progress to not naturally regress
- Fixed error causing the
/progresstfcommand to not work while untransfurred - Fixed the transfur code to use the player's transfur mode instead of the entity's default mode
- Fixed laser beams having collision with pistons
- Fixed crash related to null mob renderers
- Fixed latexes not respecting the player's shield block
API Changes
- Added events for when players are untransfurred
v0.15.3
Changes
- Certain non-humanoid mobs can become assimilated and transfur others
- Watch out for bees and rabbits...
- Thankfully they still behave somewhat normally
Bug Fixes
- Fixed crash related to picking random entity traits on spawning
- Fixed accessory selection menu kicking the player in certain modpack conditions
- Fixed orange tree saplings being unable to grow
- Fixed placed beakers and flasks not filling when interacted with
API Changes
- Overhauled internal transfur decision making
- Added static registry to inject transfurring behavior into existing mobs
- Added
LaserReactiveIteminterface to allow items to do actions when the wearer is touching a laser - Added a bunch of events for transfur logic
- Added
getPlaybackSpeed()toAnimationParameters
v0.15.2
Changes
- Added BlockState validator to Glu edit screen
- Added server-side config to adjust facility generation
facility.generateDepthsets how large the facility generates (default: 20).facility.rollForSizeAttemptssets how many times the facility generates to maximize size (default: 1 time)facility.placementAttemptsPerPieceTypesets how many times the facility will attempt to place one piece type before skipping the piece type (default: 8). This config should prevent the facility from taking a long time to generate.
Bug Fixes
- Fixed crash from placing misconfigured facility piece
- Fixed issue where tamed DL wolves will lose their tame state in the stasis chamber
- Fixed animation compatibility with player animator
- Fixed walk speed introduced by creature chat mod
- Mitigated server watchdog crash from excessive facility generation time
- Fixed ability selection menu kicking the player in certain modpack conditions
API Changes
No changes
v0.15.1
Changes
- Added
unlimitedLatexSpreadconfig to server config- Allows latex cover to spread without distance restrictions.
- Remodeled the stasis chamber
- Added animation compatibility with Just Enough Guns
- Added animation compatibiltiy with Scorched Guns 2
- Added facility maintenance room
- Added
#deny_facility_placementbiome tag- Prevents facility pieces from generating in tagged biomes, such as the deep dark.
Bug Fixes
- Fixed illegal state crash related to loading non Changed structures
- Fixed registry crash related to loading non Changed structure
- Fixed null crash related to loading textures for wave vision
- Fixed cast crash when mods treat transfur models as player models
- Fixed z-fighting on stasis chamber
- Fixed lag spike when transfurring in a stasis chamber with Pehkui
- Fixed custom eye rendering on gas wolf pup
- Fixed model bug with legless models not reseting
- Fixed animation bug with Create
- Fixed player dimensions not updating when in a vent
- Fixed taur players not ejecting passengers when unequipping a saddle
- Fixed partial transfur model not animating the tail/ears
- Fixed registry crash related to loading Changed attributes too early
- Fixed fluids pushing entities twice as much as intended
- Fixed custom latex losing certain traits when relogging
- Fixed data bug with AntiXray
- Fixed stasis chambers transfurring non-
#humanoidmobs - Fixed server failing movement checks on grabbed players
- Fixed locale issue related to male-female variants
API Changes
- Transfurred player renderer now respects entity lighting
- Transfurred players now respect the entity
getFlyingSpeed() - Made some registry functions public for addon mods
- Partial latex layer now supports dynamic textures
- Added
canElytraGlide()andcanCreativeFly()functions toTransfurVariantInstance - Made spring simulators extensible, deferred simulator creation until requested by animator
- Replaced custom latex exclusive modification in stasis chamber with
ModifiableEntityAPI
v0.15.0
Changes
- Minecraft 1.20.1.
- Overhauled latex covered blocks.
- Now require a source block to spread, and wont spread forever
- Overhauled facility generation.
- Latexes are configured to spawn in facilities
- "debugFacilitiesEnabled" server config to show piece names/zones
- Removed latex biomes.
- Armor trim parity.
- New Accessories: Wetsuit, white t-shirt, neck ties, dog collar, face mask, tsc vest.
- New Latexes: Crow, Eel, Rabbits, benign orca, female and pup gas wolf.
- New Decoration: Floor signs, Wall signs, Mugs, Shipping containers, Dark Latex puddles, Bar top, Bar stool, CD stack, taur & legless armor stands, cracked walls
- New items: Armor conversion templates
- Experimental Feature: Transfur ability tree.
- Enable the embedded datapack, and use commands to test
- Overhauled tamed Dark Latex AI. They can do cool things now.
- They can help you mine, fish, or hide you from other latexes
- Reworked laser beams.
- Nerfed Siren sing ability.
- Added debuffs to grab ability on escape.
- Added many attributes that TF variants specialize (sprint speed, sneak speed, air capacity, jump strength, fall resistance).
- Added clothing creative tab
- Revised subtitles
- Revised beehive blocks
Bug Fixes
- Transfur damage now respects player damage scaling.
- Stasis chambers drop contents on break.
- Fixed desyncs related to tracking keypresses.
API Changes
- Too many to count.
Known Issues
- Lag spike when transfurring with Pehkui installed
- Stasis chamber model has Z-Fighting
v0.14.1c
Changes
- Revised lab coat texture.
- Added small to large lab light recipe.
- Added enchantment support for exoskeleton.
Bug Fixes
- Fixed sync error related to variant entity data (human variant).
- Fixed render error with ability icon shadows.
- Fixed render bug with head items for scaled forms (croc, buff sharks).
- Fixed crash from REI in accessory menu.
- Fixed crash related to pup crystal.
- Fixed render error with cutout latex cover models in wave vision.
v0.14.1b
Bug Fixes
- Fixed crash when loading with personality installed.
- Fixed visual bug with pure white latex wolf pup.
- Accessory entities spec will now properly resolve EntityType tags.
- Facility pieces now accept null lootTables as none.
- Fixed event bus issue.
- Fixed crash related to special forms.
- Fixed crash related to Create, and its addons.
- Fixed visual bug related to animations.
- Fixed crash related to rubidium/embeddium with wave vision.
- Fixed taur camera offset.
- Fixed issues related to player pose logic.
- Fixed crash occluding invalid mod loading state.