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Releases: LtxProgrammer/Changed-Minecraft-Mod

v0.15.7

08 Jun 17:57

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Bug Fixes

  • Fixed crash on launch with Beyond Earth
  • Fixed crash on launch with EMF
  • Fixed render bug related to recipe display mods in the ability radial screen

API Changes

  • Extended ChangedEntity goal creation to let entities specify their own version of goals, deny the goal, or capture the goal for later

v0.15.6

06 Jun 21:56
5931112

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Changes

  • Translation updates
  • Adjusted rendering of first person hands to respect arm length
  • Gave cerberus the switch hands ability

Bug Fixes

  • Fixed crash on launch when Embeddium 0.3.11+ is installed
  • Fixed lighting issue on top of the stasis chamber
  • Fixed ItemInHandLayer not correctly positioning the item with entities of differing arm length
  • Fixed crash related to mob assimilation registration

API Changes

  • Moved mob assimilation to a dedicated event: GatherMobAssimilationsEvent

v0.15.5

01 Jun 13:30

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Changes

  • Added Pure White Latex Cerberus
  • Small facility generation optimization
  • Added server config to disable mob assimilation
  • Added latex drip particles to latex covered ceilings
    • Can be disabled in the client config

Bug Fixes

  • Attempted fix for crash when ticking an assimilated rabbit
  • Fixed crash related to a missing target for camera tug
  • Attempted fix for mixin conflict with server kernels (e.g. Arclight)
  • Replaced many mixin injectors to use compatibility conscious signatures
  • Fixed crash due to unsafe cast when fast-rendering is disabled with rubidium
  • Fixed legacy fluid block names being untranslated
  • Fixed rain pouring through latex blocks
  • Fixed issue causing invalid camera placement when spectating non-living entities (e.g. Item frames)
  • Fixed crash related to enabling wave vision in spectator mode
  • Fixed basic player info being desynced when an NPC has spawned in
  • Fixed issue prevent players from being assimilated while suited
  • Fixed desync of TF state from grab
  • Fixed tamed DL wolf inventories being "voided" when killed
  • Fixed issue that causes mods to consider latex flasks as potions

API Changes

  • Added initializeBPI() to allow latexes to override their BPI when spawning
  • Added facility piece event system that allows devs to make facility pieces do stuff

v0.15.4

10 Apr 20:04

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Changes

  • Adjusted the collision on hazard blocks (puddles, dropped syringes, ...)
  • Updated es_es translations (credits: gootraxian)
  • Added es_mx translations (credits: gootraxian)

Bug Fixes

  • Fixed issue causing transfur progress to not naturally regress
  • Fixed error causing the /progresstf command to not work while untransfurred
  • Fixed the transfur code to use the player's transfur mode instead of the entity's default mode
  • Fixed laser beams having collision with pistons
  • Fixed crash related to null mob renderers
  • Fixed latexes not respecting the player's shield block

API Changes

  • Added events for when players are untransfurred

v0.15.3

06 Apr 01:35

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Changes

  • Certain non-humanoid mobs can become assimilated and transfur others
    • Watch out for bees and rabbits...
    • Thankfully they still behave somewhat normally

Bug Fixes

  • Fixed crash related to picking random entity traits on spawning
  • Fixed accessory selection menu kicking the player in certain modpack conditions
  • Fixed orange tree saplings being unable to grow
  • Fixed placed beakers and flasks not filling when interacted with

API Changes

  • Overhauled internal transfur decision making
  • Added static registry to inject transfurring behavior into existing mobs
  • Added LaserReactiveItem interface to allow items to do actions when the wearer is touching a laser
  • Added a bunch of events for transfur logic
  • Added getPlaybackSpeed() to AnimationParameters

v0.15.2

21 Mar 18:04

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Changes

  • Added BlockState validator to Glu edit screen
  • Added server-side config to adjust facility generation
    • facility.generateDepth sets how large the facility generates (default: 20).
    • facility.rollForSizeAttempts sets how many times the facility generates to maximize size (default: 1 time)
    • facility.placementAttemptsPerPieceType sets how many times the facility will attempt to place one piece type before skipping the piece type (default: 8). This config should prevent the facility from taking a long time to generate.

Bug Fixes

  • Fixed crash from placing misconfigured facility piece
  • Fixed issue where tamed DL wolves will lose their tame state in the stasis chamber
  • Fixed animation compatibility with player animator
  • Fixed walk speed introduced by creature chat mod
  • Mitigated server watchdog crash from excessive facility generation time
  • Fixed ability selection menu kicking the player in certain modpack conditions

API Changes

No changes

v0.15.1

13 Mar 15:54

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Changes

  • Added unlimitedLatexSpread config to server config
    • Allows latex cover to spread without distance restrictions.
  • Remodeled the stasis chamber
  • Added animation compatibility with Just Enough Guns
  • Added animation compatibiltiy with Scorched Guns 2
  • Added facility maintenance room
  • Added #deny_facility_placement biome tag
    • Prevents facility pieces from generating in tagged biomes, such as the deep dark.

Bug Fixes

  • Fixed illegal state crash related to loading non Changed structures
  • Fixed registry crash related to loading non Changed structure
  • Fixed null crash related to loading textures for wave vision
  • Fixed cast crash when mods treat transfur models as player models
  • Fixed z-fighting on stasis chamber
  • Fixed lag spike when transfurring in a stasis chamber with Pehkui
  • Fixed custom eye rendering on gas wolf pup
  • Fixed model bug with legless models not reseting
  • Fixed animation bug with Create
  • Fixed player dimensions not updating when in a vent
  • Fixed taur players not ejecting passengers when unequipping a saddle
  • Fixed partial transfur model not animating the tail/ears
  • Fixed registry crash related to loading Changed attributes too early
  • Fixed fluids pushing entities twice as much as intended
  • Fixed custom latex losing certain traits when relogging
  • Fixed data bug with AntiXray
  • Fixed stasis chambers transfurring non-#humanoid mobs
  • Fixed server failing movement checks on grabbed players
  • Fixed locale issue related to male-female variants

API Changes

  • Transfurred player renderer now respects entity lighting
  • Transfurred players now respect the entity getFlyingSpeed()
  • Made some registry functions public for addon mods
  • Partial latex layer now supports dynamic textures
  • Added canElytraGlide() and canCreativeFly() functions to TransfurVariantInstance
  • Made spring simulators extensible, deferred simulator creation until requested by animator
  • Replaced custom latex exclusive modification in stasis chamber with ModifiableEntity API

v0.15.0

28 Feb 22:41

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Changes

  • Minecraft 1.20.1.
  • Overhauled latex covered blocks.
    • Now require a source block to spread, and wont spread forever
  • Overhauled facility generation.
    • Latexes are configured to spawn in facilities
    • "debugFacilitiesEnabled" server config to show piece names/zones
  • Removed latex biomes.
  • Armor trim parity.
  • New Accessories: Wetsuit, white t-shirt, neck ties, dog collar, face mask, tsc vest.
  • New Latexes: Crow, Eel, Rabbits, benign orca, female and pup gas wolf.
  • New Decoration: Floor signs, Wall signs, Mugs, Shipping containers, Dark Latex puddles, Bar top, Bar stool, CD stack, taur & legless armor stands, cracked walls
  • New items: Armor conversion templates
  • Experimental Feature: Transfur ability tree.
    • Enable the embedded datapack, and use commands to test
  • Overhauled tamed Dark Latex AI. They can do cool things now.
    • They can help you mine, fish, or hide you from other latexes
  • Reworked laser beams.
  • Nerfed Siren sing ability.
  • Added debuffs to grab ability on escape.
  • Added many attributes that TF variants specialize (sprint speed, sneak speed, air capacity, jump strength, fall resistance).
  • Added clothing creative tab
  • Revised subtitles
  • Revised beehive blocks

Bug Fixes

  • Transfur damage now respects player damage scaling.
  • Stasis chambers drop contents on break.
  • Fixed desyncs related to tracking keypresses.

API Changes

  • Too many to count.

Known Issues

  • Lag spike when transfurring with Pehkui installed
  • Stasis chamber model has Z-Fighting

v0.14.1c

28 Aug 14:26

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Changes

  • Revised lab coat texture.
  • Added small to large lab light recipe.
  • Added enchantment support for exoskeleton.

Bug Fixes

  • Fixed sync error related to variant entity data (human variant).
  • Fixed render error with ability icon shadows.
  • Fixed render bug with head items for scaled forms (croc, buff sharks).
  • Fixed crash from REI in accessory menu.
  • Fixed crash related to pup crystal.
  • Fixed render error with cutout latex cover models in wave vision.

v0.14.1b

21 Aug 13:56

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Bug Fixes

  • Fixed crash when loading with personality installed.
  • Fixed visual bug with pure white latex wolf pup.
  • Accessory entities spec will now properly resolve EntityType tags.
  • Facility pieces now accept null lootTables as none.
  • Fixed event bus issue.
  • Fixed crash related to special forms.
  • Fixed crash related to Create, and its addons.
  • Fixed visual bug related to animations.
  • Fixed crash related to rubidium/embeddium with wave vision.
  • Fixed taur camera offset.
  • Fixed issues related to player pose logic.
  • Fixed crash occluding invalid mod loading state.