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Add multiplayer test workflow and fixtures
area: networkingNetworking, multiplayer, sessions, and replicationNetworking, multiplayer, sessions, and replicationarea: toolingAutomation, CI, and developer toolingAutomation, CI, and developer toolingeffort: mediumMedium-sized changeMedium-sized changepriority: highImportant or blocking workImportant or blocking workstatus: needs designNeeds technical or UX decisions before implementationNeeds technical or UX decisions before implementationtype: testTest coverage, QA, or validation workTest coverage, QA, or validation workStatus: Open.#22 In Lost-Things-Studio/Lost;Add multiplayer project and editor settings
area: buildBuilds, exports, packaging, and distributionBuilds, exports, packaging, and distributionarea: editorEditor workflows, panels, and toolsEditor workflows, panels, and toolsarea: networkingNetworking, multiplayer, sessions, and replicationNetworking, multiplayer, sessions, and replicationeffort: mediumMedium-sized changeMedium-sized changepriority: mediumNormal priority workNormal priority workstatus: needs designNeeds technical or UX decisions before implementationNeeds technical or UX decisions before implementationtype: featureNew engine, editor, or workflow capabilityNew engine, editor, or workflow capabilityStatus: Open.#21 In Lost-Things-Studio/Lost;Expose multiplayer APIs to Pluto scripts
area: networkingNetworking, multiplayer, sessions, and replicationNetworking, multiplayer, sessions, and replicationarea: scriptingScripting runtime, bindings, and APIsScripting runtime, bindings, and APIseffort: mediumMedium-sized changeMedium-sized changepriority: highImportant or blocking workImportant or blocking workstatus: needs designNeeds technical or UX decisions before implementationNeeds technical or UX decisions before implementationtype: featureNew engine, editor, or workflow capabilityNew engine, editor, or workflow capabilityStatus: Open.#20 In Lost-Things-Studio/Lost;Add RPC and network event support
area: networkingNetworking, multiplayer, sessions, and replicationNetworking, multiplayer, sessions, and replicationarea: scriptingScripting runtime, bindings, and APIsScripting runtime, bindings, and APIseffort: largeLarge feature or multi-step workLarge feature or multi-step workpriority: mediumNormal priority workNormal priority workstatus: needs designNeeds technical or UX decisions before implementationNeeds technical or UX decisions before implementationtype: featureNew engine, editor, or workflow capabilityNew engine, editor, or workflow capabilityStatus: Open.#19 In Lost-Things-Studio/Lost;Implement state replication for networked components
area: coreCore engine runtime and architectureCore engine runtime and architecturearea: networkingNetworking, multiplayer, sessions, and replicationNetworking, multiplayer, sessions, and replicationeffort: largeLarge feature or multi-step workLarge feature or multi-step workpriority: highImportant or blocking workImportant or blocking workstatus: needs designNeeds technical or UX decisions before implementationNeeds technical or UX decisions before implementationtype: featureNew engine, editor, or workflow capabilityNew engine, editor, or workflow capabilityStatus: Open.#18 In Lost-Things-Studio/Lost;Add network identity and ownership for scene objects
area: coreCore engine runtime and architectureCore engine runtime and architecturearea: networkingNetworking, multiplayer, sessions, and replicationNetworking, multiplayer, sessions, and replicationeffort: largeLarge feature or multi-step workLarge feature or multi-step workpriority: highImportant or blocking workImportant or blocking workstatus: needs designNeeds technical or UX decisions before implementationNeeds technical or UX decisions before implementationtype: featureNew engine, editor, or workflow capabilityNew engine, editor, or workflow capabilityStatus: Open.#17 In Lost-Things-Studio/Lost;Implement multiplayer session lifecycle
area: coreCore engine runtime and architectureCore engine runtime and architecturearea: networkingNetworking, multiplayer, sessions, and replicationNetworking, multiplayer, sessions, and replicationeffort: largeLarge feature or multi-step workLarge feature or multi-step workpriority: highImportant or blocking workImportant or blocking workstatus: needs designNeeds technical or UX decisions before implementationNeeds technical or UX decisions before implementationtype: featureNew engine, editor, or workflow capabilityNew engine, editor, or workflow capabilityStatus: Open.#16 In Lost-Things-Studio/Lost;Add a low-level networking transport layer
area: coreCore engine runtime and architectureCore engine runtime and architecturearea: networkingNetworking, multiplayer, sessions, and replicationNetworking, multiplayer, sessions, and replicationeffort: largeLarge feature or multi-step workLarge feature or multi-step workpriority: highImportant or blocking workImportant or blocking workstatus: needs designNeeds technical or UX decisions before implementationNeeds technical or UX decisions before implementationtype: featureNew engine, editor, or workflow capabilityNew engine, editor, or workflow capabilityStatus: Open.#15 In Lost-Things-Studio/Lost;Define Lost multiplayer architecture
area: coreCore engine runtime and architectureCore engine runtime and architecturearea: networkingNetworking, multiplayer, sessions, and replicationNetworking, multiplayer, sessions, and replicationeffort: mediumMedium-sized changeMedium-sized changepriority: highImportant or blocking workImportant or blocking workstatus: needs designNeeds technical or UX decisions before implementationNeeds technical or UX decisions before implementationtype: taskPlanned work that is not a user-facing featurePlanned work that is not a user-facing featureStatus: Open.#14 In Lost-Things-Studio/Lost;Implement the initial UI component set
area: editorEditor workflows, panels, and toolsEditor workflows, panels, and toolsarea: uiUI components and interaction systemsUI components and interaction systemseffort: largeLarge feature or multi-step workLarge feature or multi-step workpriority: mediumNormal priority workNormal priority workstatus: needs designNeeds technical or UX decisions before implementationNeeds technical or UX decisions before implementationtype: featureNew engine, editor, or workflow capabilityNew engine, editor, or workflow capabilityStatus: Open.#13 In Lost-Things-Studio/Lost;Define UI component architecture
area: coreCore engine runtime and architectureCore engine runtime and architecturearea: editorEditor workflows, panels, and toolsEditor workflows, panels, and toolsarea: uiUI components and interaction systemsUI components and interaction systemseffort: mediumMedium-sized changeMedium-sized changepriority: mediumNormal priority workNormal priority workstatus: needs designNeeds technical or UX decisions before implementationNeeds technical or UX decisions before implementationtype: taskPlanned work that is not a user-facing featurePlanned work that is not a user-facing featureStatus: Open.#12 In Lost-Things-Studio/Lost;Create scripting API smoke test fixtures
area: coreCore engine runtime and architectureCore engine runtime and architecturearea: scriptingScripting runtime, bindings, and APIsScripting runtime, bindings, and APIseffort: mediumMedium-sized changeMedium-sized changepriority: mediumNormal priority workNormal priority workstatus: needs designNeeds technical or UX decisions before implementationNeeds technical or UX decisions before implementationtype: testTest coverage, QA, or validation workTest coverage, QA, or validation workStatus: Open.#11 In Lost-Things-Studio/Lost;