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Releases: LolJohn11/FGCasterOverlay

1.7.1 - Minor Fixes & Improvements

18 Apr 12:46

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Changelog:

  • Added more CSS variables for text elements to the templates' customization block.
  • Implemented better error logs in the Controller console window for cases where the specified template is missing.
  • Fixed the Controller UI resetting to the incorrect visual state when the "Reset All" button is used while the "Custom" input mode for the match stage is selected.

1.7.0 - Challonge and Start.gg Integration

05 Apr 16:00

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Changelog:

  • Added Challonge and Start.gg integration for player profiles:
    • Can be accessed via the new UI panel, opened by the Bracket button on the right side of the main Controller UI panel.
    • Allows importing all players from an event (or specific bracket in case of Start.gg) and creating their profile files for easy swapping inside the Controller UI.
    • Requires you to use your own API keys for either service to function.
    • Refer to the Wiki for more info.
  • Fixed player and team profiles not loading if a folder had a # symbol in its name (should also cover any other similar cases of "odd folder naming").
  • Fixed Player 1 plaque background color in the SF6 default template to better match the in-game health bar.
  • Fixed UI scaling for character and profile dropdowns.

1.6.1 - Minor Fixes, Wiki Update

30 Mar 19:26

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Changelog:

  • Minor bugfixes and changes to the Controller UI experience.
  • Created the Wiki for the app: check it out for installation instructions, guides on how to edit overlay templates, and how to work with the Controller UI.

1.6.0 - Caster UI Redesign, EzColor Templates

21 Mar 22:53

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Changelog:

  • EzColor-style overlay template variants have been added for all existing templates. The "old" templates based on raster images have been discontinued and will not be included in release builds from now on. The "default (img)" is the only "old" style template that will be included in the release builds moving forward and will receive updates if/when new features come out.
  • Improvements to casters/commenters:
    • New collapsible UI panel as a replacement for the old cluttered block of buttons on the main Controller screen.
    • Added data fields for two new social media platforms for casters - YouTube and Instagram.
  • "Top text" input field is now visible at all times in the Controller UI.
  • Updated character lists for included game templates.
  • Updated character list scrape function to handle more edge cases, fixing some unintended behaviors.

1.5.0 - Tag Game Support & Text Autosize

19 Jan 18:47

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Changelog:

  • Added template for 2XKO.
  • Added support for tag-based games:
    • Tag game templates can have up to two players per "player side". Separate the player names by writing && between them in the player name field.
    • Having the tag game template active also allows selecting more than one player character in the controller interface.
  • Added functionality to auto-adjust the font size of the overlay text elements to prevent overflow.
  • Minor bugfixes.

1.4.0 - Team Profiles & Profile Saving

05 Jan 23:45
c80694a

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Changelog:

  • Added support for team profiles.
    • Function the same way as the player profiles.
    • Team data includes a team's name and image.
    • Team profiles are stored in the /profiles/teams/ folder along with a text document with instructions on how to create these profiles manually.
  • Added support for generating profiles and saving them inside the controller UI directly.
    • Enter the desired player/team data, and then click "Save" inside of the profile selection pop-up.
  • Minor improvements to the controller UI.

1.3.0 - Player Profiles

30 Nov 17:10

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Changelog:

  • Added support for player profiles
    • You can now store pre-made profiles of players with their data and quickly select them on the go to populate the overlay.
    • Player data includes name, clan tag, ID, image, and a list of preferred characters.
    • Detailed instructions on how to create these files can be found in a text document in the /profiles/players/ folder.
  • Minor improvements to the controller UI.

1.2.0 - EzColor Templates

19 Nov 23:18

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Changelog:

  • New template preset: "default (EzColor)"
    • Allows to customize the colors and visual effects' properties right inside the template file HTML and CSS — no need to edit the PNGs anymore!
    • EzColor versions of the rest of the pre-made templates might be coming in the future (but no promises, teehee~)
  • Minor improvements to controller UI, making button colors more consistent and changing a few icons to make the UX less confusing
  • Fix: internal value for the "stage" now correctly resets after the "Reset All' button is triggered and does not reappear from the void like a vengeful ghost.
  • Fix: The controller UI now correctly displays the state of stage select buttons if only a sub-stage is selected.

1.1.0 - Player ID and Character Select

08 Nov 17:34
2336667

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Changelog:

  • Added a Player ID field
  • Added a Player Character selector
    • Dynamically updates the list of characters based on the currently selected template's target game (you will need to specify the game name in the template's HTML; please take a look at the included templates' code for an example on how to do this).
    • Up-to-date (at the time of release) character lists for default templates' games (T8, SF6, GGST) are included.
    • Automatically scrapes missing character lists from fightersgeneration.com
    • If you wish to force update the character lists (if a new character came out, for example), then enable the "Force character list update" option in the Settings tab, which will force update the characters the next time you load a template for a given game. Remember to disable that option once the character lists are updated.
  • Slight updates to UI to account for new features.
  • Fix: UI scaling on the settings tab now works properly.
  • Fix: Settings tab now closes when clicked outside of it, not only by using the closing button.
  • Fix: Server console logs no longer display overly long log lines when updating data after a data reset function has been triggered.

1.0.0 - Initial Release

04 Oct 13:09
134bbcf

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Initial release.