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Daldaeus Engine W/Eclipse Engine

The engine is a wip and being worked on with the following people: Limecodez CHICKEN/DDeltroid

this was being modified for DATA ROT. A Dead air inspired fnf mod

Original README for Eclipse:

WIP Friday Night Funkin' Engine made in Godot 4.3!

It's very unfinished, because I made this to help myself learn a bit about coding.

Any and all coding help is appreciated!!!

SCREENSHOTS:

screenshot 1 screenshot 2 screenshot 3 screenshot 4

TO DO:

  • Input system rewrite (It's fucking atrocious)
  • Proper game over + fix bugs (The few there are... oh how awful they are!)
  • Save which stage you select in Chart Editor and have it use it in PlayScene
  • Get song events working
  • Port the other weeks
  • Finish character editor
  • Rework editor ui's to make them cooler + more simple under the hood n functional
  • Make the engine generally more flexiible with gameplay and stuff
  • Adobe Animate/Flash spritemap support(?)

CREDITS:

  • nullfrequency - Main and currently only developer
  • what_is_a_git - Creator of godot_sparrow, which lets me use .xml spritesheets with ease!
  • EIRTeam - Creators of EIRTeam.FFmpeg, which will let the engine use mp4 videos for cutscenes and stuff in the future : p
  • Funkin' Crew - Guys that made the original game

About

a fnf engine that mashes up funkin raven and eclipse engine

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