The engine is a wip and being worked on with the following people: Limecodez CHICKEN/DDeltroid
this was being modified for DATA ROT. A Dead air inspired fnf mod
Original README for Eclipse:
WIP Friday Night Funkin' Engine made in Godot 4.3!
It's very unfinished, because I made this to help myself learn a bit about coding.
Any and all coding help is appreciated!!!
- Input system rewrite (It's fucking atrocious)
- Proper game over + fix bugs (The few there are... oh how awful they are!)
- Save which stage you select in Chart Editor and have it use it in PlayScene
- Get song events working
- Port the other weeks
- Finish character editor
- Rework editor ui's to make them cooler + more simple under the hood n functional
- Make the engine generally more flexiible with gameplay and stuff
- Adobe Animate/Flash spritemap support(?)
- nullfrequency - Main and currently only developer
- what_is_a_git - Creator of godot_sparrow, which lets me use .xml spritesheets with ease!
- EIRTeam - Creators of EIRTeam.FFmpeg, which will let the engine use mp4 videos for cutscenes and stuff in the future : p
- Funkin' Crew - Guys that made the original game



