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Bumps [prisma](https://github.com/prisma/prisma/tree/HEAD/packages/cli) from 5.22.0 to 6.19.0. - [Release notes](https://github.com/prisma/prisma/releases) - [Commits](https://github.com/prisma/prisma/commits/6.19.0/packages/cli) --- updated-dependencies: - dependency-name: prisma dependency-version: 6.19.0 dependency-type: direct:development update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <support@github.com>
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Superseded by #19. |
Ker102
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Mar 13, 2026
…ervability - Rewrote blender-agent-system.md: 4 examples all showing iterative construction with viewport verification - Fixed planner Rule #8: 'prefer fewer steps' -> 'break into SEPARATE execute_code steps' - Added Rule #13: viewport verification after major geometry creation - Updated orchestration REACT_GUIDELINES: separate execute_code calls per component - Added per-step automatic viewport screenshot in executor.ts after every execute_code - Screenshot failures now logged as WARNING (visible) instead of silently swallowed - All few-shot examples now include get_viewport_screenshot verification steps
Ker102
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Mar 13, 2026
…delete_object Bug fixes: - #1 Critical: Remove duplicate node wiring in set_texture that created double NormalMap/Displacement nodes in shader graph - #2 Replace deprecated ShaderNodeMixRGB/SeparateRGB with ShaderNodeMix/SeparateColor (Blender 3.4+ compat) - #6 Fix temp file leak in import_generated_asset (main_site + fal_ai) - #8 Add explicit use_nodes=True before accessing material node_tree New features: - #4 Add list_materials command (inspect materials without Python) - #5 Add delete_object command (safe deletion with orphan cleanup) - #7 Expose get_all_object_info pagination (max_objects, start_index) Synced addon to desktop/assets/modelforge-addon.py
Ker102
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Mar 21, 2026
Root cause: lastCalls Map was keyed by tool name only, so calls to
the same tool with different args (e.g. create_material for Wood then
Silver) overwrote each other's cache entries. True duplicates like
create_material(Ceramic) x2 slipped through.
Changes:
- Cache key changed from toolName to toolName:stableHash(args)
- Added stable key sorting so {a:1,b:2} == {b:2,a:1}
- Added 'No Duplicate Calls' rule #8 to system prompt
- Added dedup hint to executor prompt
Ker102
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Mar 24, 2026
…trieval fix) Root cause: the dedicated lighting-guide.md was NOT being retrieved by RAG for desk/workspace prompts — it lost the similarity race to scene-composition (0.705) and spatial-positioning (0.686) guides. The agent placed the SPOT light INSIDE the pendant lamp shade (z=1.65 inside shade z=1.6-1.72), creating a boxed/trapped light. Fix: Embedded the critical 'LIGHT PLACEMENT IN FIXTURES' section directly into scene-composition-guide.md (which IS reliably retrieved): - Cardinal rule: light BELOW/OUTSIDE shade, never inside - Fixture placement table (pendant, floor, table, chandelier, sconce) - Open geometry instructions with code snippets - Added lamp/lighting/pendant/shade to frontmatter tags - Added mistake #8: placing light inside a shade/fixture Also verified: delete_object x4 was legitimate (Cube, Light, Camera, Camera-retry)
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Bumps prisma from 5.22.0 to 6.19.0.
Release notes
Sourced from prisma's releases.
... (truncated)
Commits
2ca964dchore(deps): update engines to 6.19.0-8.7b3c6b2f5cf8948c3c32b2898731d3222f349...7463164feat(config):envutility improvements (#28332)1bd7fd2fix(tests): don't replace the process.env object (#28331)4078626chore: fix jest inline snapshot update (#28330)a3e36aefeat(config): add support forengine?: 'js' | 'classic'(#28266)6960355feat: support OpenTelemetry in loadable sub-commands (#28272)423b585fix: revert "chore: use pnpm catalog (#28236)" (#28271)10fab6bchore: use pnpm catalog (#28236)58e44eechore: cli - remove unused/unnecessary dependencies (#28081)c5ff908chore: bump get-port to 7.1.0 (#28080)Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
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