Software Engineer with 10+ years building scalable game, mobile and backend systems.
I build products that ship, scale and survive real users.
| Project | Impact | My Role |
|---|---|---|
| Sand Balls | 100M+ downloads · Top-3 Arcade ~1 year | Core gameplay systems · Performance optimization |
| Bhop Jump | $160K+ revenue in Q1 · 16-player real-time multiplayer | Multiplayer architecture · Monetization loops |
| Lana and Ronen | 1M+ downloads · $10K+ in Q1 | Retention tuning · Economy balancing |
| Steam Deck Keyboard | 16K+ installs · 59⭐ DeckThemes | Modular CSS architecture |
- Gameplay loops and iteration — from GDD to playtest metrics
- Performance that holds under real user load
- Infrastructure designed for minimal operational overhead
- Systems built for growth: prototype → scale → long-term support
Games & Mobile — Unity (C#), Game Maker (GML), Flutter, Swift, ShaderLab
Frontend — React, Angular, TypeScript, JavaScript, HTML/CSS
Backend — Go, Node.js, C# (.NET), REST API, WebSockets
Infra — Kubernetes, Helm, Docker, Terraform, Ansible, AWS, GitHub Actions
Monitoring — Grafana, Prometheus, VictoriaMetrics
Data — PostgreSQL, ClickHouse, MySQL, MongoDB, Redis, RabbitMQ


