Climb to the top of the platforms to grab the coin. Use the gun to distinguish between normal and trap blocks, utilize portals, and make your way to the top. Be careful, though; one wrong step, and we're back to square one. This is a platformer prototype that allows the player to use their gun to navigate a simple platformer to uncover the correct platforms to climb to the top. This also feature procedurally generated terrain created using C++ and visual studio code in Unreal Engine 5. Enjoy!
Default assets provided in the Third Person Template in Unreal Engine.
- Projectile leaves splatter and confetti effects on objects.
- Mirrors that reflect camera view
- Interactable Portals that allo players to move from one area to another
- Projectiles that interact with terrain
- Procedurally Generated Terrain
| Terrain Entrance | Terrain Overview (without Procedural Terrain) |
|---|---|
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| Terrain Overview (Procedural Terrain) | Platform Coin |
|---|---|
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