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Releases: KSP2Redux/Redux

KSP2 Redux 0.2.3.0.101965

26 Apr 00:21
d38d437

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Redux Beta 5 Hotfix 1

To install, use the Redux Updater app, do not download any files from this page manually.

Fixes

  • Fixed CJK localization breaking the UI
  • Fixed Color Manager presets reverting (for real this time)
  • Fixed disabling Cadet Orientation breaking mission completion
  • Fixed not being able to destroy flags
  • Fixed tier 2 unlock animation playing twice

Features

  • Added three new missions
  • Added setting for photosensitivity toggle
  • Made splash screen skip in the SDK
  • Debug Tools now always stays on top of other windows

Other

  • New launcher version, please update in app

Redux Beta 5

25 Apr 01:55
067a0ac

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v0.2.3.0.101933-beta (2026-04-25)

Fifth public beta release of KSP2 Redux.
To install, use the Redux Updater app, do not download any files from this page manually.

New Content

Features

  • Added: Custom flags (place image files in KSP2Redux/mods/<YourModName>/flags and restart game)
  • Added: Discord Rich Presence support
  • Added: Statistics window in the main menu and Esc menu

Parts

  • Added: SM+ "Cheetah" orbital engine
  • Added: SM+ "Bobcat" launcher/sustainer engine
  • Added: 3 SM+ adapters
  • Added: 4 SM+ fuel tanks

Science

  • Added: 2 new tech nodes in the tech tree

Modding Support

  • Upgraded to Unity 6000.4.1
  • Modding SDK now works with KSP2 Redux (beta 5+ only)
  • Added "Project Shakespeare", a KSP1 parts mod → KSP2 parts mod converter - EXPERIMENTAL, no support provided for specific KSP1 mods
  • Added Event and Command bindings to UITK for buttons
  • Added sound manipulators to UITK
  • Added localization converters for UITK MVVM bindings

Other

  • New Updater application is now used to install, update/downgrade and uninstall KSP2 Redux
  • Added Discord Rich Presence support
  • Added a new Statistics window in the main menu and Esc menu

Bug Fixes & QoL Improvements

Construction

  • Fixed: Struts disconnect when undoing
  • Fixed: Struts in symmetry act get cross-wired when placed on rotated parts

Environments

  • Fixed: Mission control shader made displays look grey

EVA

  • Fixed: Fix that was supposed to fix being able to plant flags on spacecraft that are not on ground

Flight and Map

  • Updated: Increased SAS Stability
  • Updated: KSP1-style input smoothing for both normal and precision mode
  • Fixed: Telemetry wasn't up to date in SAS FixedUpdate
  • Fixed: Map UI breaks when a targeted vessel gets destroyed
  • Fixed: TelemetryComponent NREs upon destruction of a targeted vessel
  • Fixed: Orbital line in other SOIs no longer ignore axialTilt, which means more accurate orbital lines.

FX and Audio

  • Updated: Countdown now plays if loaded from save now
  • Fixed: Countdown timing was slightly off
  • Fixed: FXBase NREs when teleporting

Tutorials and Missions

  • Fixed: "This Is Very Normal" mission completes when not in orbit
  • Fixed: Final "I. P.A.I.G.E" mission being impossible
  • Fixed: Final "I. P.A.I.G.E" objective text being wrong
  • Fixed: Gateway missions completing without having actually completed the objectives

UI/UX

  • Updated Flag Site UI style
  • Updated SW console UI
  • Fixed: SW console not showing any logs
  • Fixed: Flag Site UI description and location name had text limits
  • Fixed: Heating bars and Parts Picker don't get hidden when pressing F2
  • Fixed: Color manager presets get deleted on revert
  • Fixed: CommNet tooltip NRE upon hovering over it when there's no active vessel
  • Fixed: UITK loading flow background is stretched on ultrawide monitors
  • Fixed: Parallax effect on tech nodes on ultrawide monitors
  • Fixed: Campaign folder would get deleted if it was empty

Other

  • Updated Shapes package to 4.5.1
  • Removed Herobrine

Performance

  • Reduce string overhead in Module_RCS when thruster status text is not visible.
  • Refactor RelativeOrbitSolver to avoid allocating TransformModels (Lots, and lots of profiling the map view. Eventually we got it down though, probably.)
  • Enabled DirectStorage

Mod Breaking Changes

  • Custom UITK elements made with UxmlFactory are no longer supported in Unity 6.4. Please upgrade to [UxmlElement] attribute-based custom elements. More info in the Unity documentation.

Known Issues

  • The new SM+ engines' gimbal animation is not final
  • The SM+ parts have no reentry VFX yet
  • Balancing for SM+ parts is not final
  • "Project Shakespeare" KSP1 mod loader is in an extremely early, experimental state. It is meant as a preview for our future comprehensive editor tooling for helping KSP1 modders port their parts to KSP2 Redux.

Redux Public Beta 4 Hotfix 1

28 Feb 22:35
64b216b

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v0.2.3.0-beta+db95dc1d (2026-02-28)

Hotfix for the fourth public beta release of KSP2 Redux.

Bug Fixes

Construction

  • Fixed: VAB lighting/part colors being darker than normal

Flight and Map

  • Fixed: EVA helmet lights not working properly
  • Fixed: Right Alt key not triggering physics warp in space

Modding Support

  • Fixed: Patch Manager parsing errors not increasing the error counter on the loading screen

UI/UX

  • Fixed: Chinese, Japanese and Korean fonts not rendering all characters properly
  • Fixed: UI scrolling is too fast in some places

Redux Public Beta 4

27 Feb 19:12
64b216b

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v0.2.3.0-beta+27d5a5ff (2026-02-27)

Fourth public beta release of KSP2 Redux.

New Content

FX and Audio

  • Reimplemented countdown audio

Tutorials and Missions

  • Added: "I., P.A.I.G.E" series of missions
  • Added: "This Is Very Normal" mission

Modding Support

  • Upgraded Unity version from 2022.3.5f1 to 6000.3.10f1
  • Added: RevealObjectiveOnActivate in missions
  • Updated: Loading tips have their own addressable label
  • Fixed: Mod localizations unable to override stock localizations
  • Updated: OAB now uses copies of prefabs to instantiate parts, preventing issues with prefab files being modified at runtime in the editor

Bug Fixes & QoL Improvements

Construction

  • Added: Color Manager saves apply mode and presets pane state
  • Fixed: VAB Camera unexpectedly resets to manually panned position when in airplane mode
  • Fixed: Fairings do not get created when loading a vessel in for the first time
  • Fixed: Color Manager eyedropper tool setting both colors instead of just the selected one

EVA

  • Updated: Disabled EVA exit obstruction check
  • Fixed: Surface Sample container not being in the kerbal's hands

Flight and Map

  • Added: Physics Warp initiation in space with the Alt key
  • Added: 10,000,000x warp is now available
  • Updated: Decoupled parts get renamed to Debris: OriginalVesselName
  • Updated: Undocked parts get renamed to Undocked: OriginalVesselName
  • Updated: Docked parts get renamed to Docked: OriginalVesselName
  • Fixed: Partially out of fuel event triggers if infinite fuel is enabled
  • Fixed: Single part SAS oscillation issues
  • Fixed: Maneuver trajectories visually disappear when loading the game

UI/UX

  • Added: New notifications for time warp height limits and warping to point
  • Added: Radiator Action Group button in vessel actions
  • Added: New UITK loading screen
  • Updated: Flags are destructible from tracking station
  • Updated: Focus button on flags in tracking station object picker
  • Removed: Map object tooltip pinning
  • Fixed: Size tag in R&D Center nodes is hard to read
  • Fixed: Part Subtitle displaying outside of the part info window if text is too long
  • Fixed: Throttle text size being too large in some languages
  • Fixed: Agency flag doesn't get set in the escape menu
  • Fixed: Changing language while in game localizes the escape menu once
  • Fixed: UI Data in tracking station is incorrect for miscellaneous objects
  • Fixed: VAB part info size categories are not legible

Science

  • Added: Kerbals on EVA can take science reports out of command pods and probes

Other

  • Updated: Unified logging, all logs are in Ksp2.log
  • Fixed: Typos in various areas

Performance

  • Moved a few view layer things to Module_Engine
  • Avoid unnecessary parent change overhead when instantiating save UI
  • Fix unnecessary layout group overhead caused by SetSiblingIndex() in the save UI
  • Fixed Color Picker GameObject duplicating

Known Issues

  • Lighting in the Mission Control building is a bit off
  • Languages with unfinished translations are visible in the Settings menu

Redux Public Beta 3 Hotfix 1

24 Dec 12:46
64b216b

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Pre-release

v0.2.3.0-beta+727ccf96 (2025-12-24)

Hotfix for the third public beta release of KSP2 Redux.

Bug Fixes

Flight and Map

  • Fixed: Camera not resetting properly when focusing on a part and opening KSC
  • Fixed: Maneuver nodes not being movable in the map view

Other

  • Fixed: Bug report titles have incorrect formatting

Redux Public Beta 3

24 Dec 01:36
64b216b

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Redux Public Beta 3 Pre-release
Pre-release

v0.2.3.0-beta+61072e84 (2025-12-24)

Third public beta release of KSP2 Redux.

New Content

EVA

  • Added: Kerbals now have helmet lights that can be toggled on/off

Flight and Map

  • Added: Camera FoV adjustment in flight (Alt + Mouse Wheel)
  • Added: Focusing camera on a part in flight (Double Click)
  • Added: Keybind to reset camera state in flight (Double Middle Click)

Parts:

  • Updated: TCS-400X & TCS-200F radiators now have reentry VFX

Improvements

Flight and Map

  • Updated: Flags can now be deleted in the map view and have a more distinct color

Modding

  • Updated: Revamped the KerbalUI theme to better match planned stock UI styles
  • Updated: Stock code that checks for UI under the cursor now accounts for modded UI as well
  • Updated: Removed deprecated exposed controls from the UI Toolkit experimental namespace

UI/UX

  • Added: Redux will now display a notification on the Mods menu when a new version is available
  • Updated: Hovering over parts with the UI hidden no longer shows an outline
  • Updated: Applied new UI styles to Bug Reporter and Mods menu
  • Updated: New and updated localizations for both stock and Redux UI

Other

  • Updated: Submitted bug reports now include the current game version and proper filenames

Bug Fixes

Flight and Map

  • Fixed: Loading screen hanging when switching to tracking station
  • Fixed: Multiple decoupling/undocking errors when vessels are recreated
  • Fixed: Errors when a vessel gets destroyed
  • Fixed: Maneuver nodes breaking after loading a save

Modding

  • Fixed: Patch Manager patch configs not getting cached properly
  • Fixed: Patch Manager patches with a sole selector causing errors
  • Fixed: Runtime changes to part prefabs carrying over to prefab files on disk in the Editor

Parts

  • Fixed: Engines with multiple nozzles causing overheating issues
  • Fixed: Deployable radiator getting stuck in the Moving state
  • Fixed: Fairings only shielding a limited number of parts from the airstream

Science

  • Fixed: Science experiments not being transmittable through relays

UI/UX

  • Fixed: Navball not resetting back to Surface mode after reverting to launch
  • Fixed: Vertical speed readout incorrect scale
  • Fixed: Science rewards UI not showing values higher than 4 digits
  • Fixed: Scrolling over Redux and mod windows triggering zooming in/out in the game
  • Fixed: Mods menu button for opening mod settings not working
  • Fixed: Mission descriptions not properly rendering rich text tags
  • Fixed: Intersect markers not being visible without an active maneuver in the Map View

VAB

  • Fixed: Keybinds for switching tools (1-4) not working on non-US keyboard layouts
  • Fixed: Deployable parts not having correct animation state in symmetry mode when extended

Other

  • Fixed: Science experiments causing errors on game load

Redux Public Beta 2

06 Dec 20:34
5ed817f

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Redux Public Beta 2 Pre-release
Pre-release

v0.2.3.0-beta+c5f75e51 (2025-12-06)

Second public beta release of KSP2 Redux.

New Content

Installing and Updating

  • Added: Redux support for the Epic Games Store version of KSP2

UI/UX

  • Added: API for mouse-click sort ordering of UITK and UGUI windows
  • Added: Bug Reporter dialog now asks whether the reported bug is from Redux or the base game
  • Updated: Bug Reporter UI reworked to better match stock style

Bug Fixes & QoL Improvements

Construction

  • Updated: Fairings no longer check for clipping when being built in the VAB

Modding

  • Fixed: Mods using a publicized version of KSP2 Redux not running in the editor
  • Fixed: Configuration value callbacks firing before new value is set

Flight and Map

  • Updated: Deployable parts no longer get blocked when extending
  • Fixed: Planting flags in invalid locations

Tech tree

  • Fixed: Empty ISRU tech node showing up in the tech tree

Tutorials and Missions

  • Fixed: "To A Moon And Back", "To Boldly Go" and "Not Because It Is Easy..." missions not completing under certain conditions
  • Fixed: "To A Moon And Back" mission now unlocked after first Kerbin orbit

UI/UX

  • Fixed: Atmospheric pressure in the tracking station always showing 1 atm
  • Fixed: Audio settings sliders always displaying 100% when first opening the settings menu
  • Fixed: "Report Redux Bug" button in the escape menu moving version info offscreen in Exploration mode
  • Fixed: Certain parts of SpaceWarp UI not hiding after pressing F2
  • Fixed: Missions in Mission Control clickable after collapsing their category
  • Fixed: Redux bar toggles not fully matching the stock version
  • Fixed: Redux and mod scrollbars visual glitches
  • Fixed: Multiline text fields broken in draggable UITK windows
  • Fixed: Positioning logic of UITK windows causing them to spawn offscreen

Redux Public Beta 1

02 Dec 01:48
888ef8d

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Redux Public Beta 1 Pre-release
Pre-release

v0.2.3.0-beta+9fe7d552 (2025-12-01)

First public beta release of KSP2 Redux.

Bug Fixes & QoL Improvements

UI/UX

  • Fixed: Scaling/positioning issues on non-16:9 aspect ratios (ultrawide, 3:2, etc.)
  • Fixed: No hover sound in the Settings menu
  • Fixed: Resolution showing up as "Spanish" in the graphics settings for non-standard resolutions
  • Fixed: Various UI issues in the bug report dialog
  • Fixed: UI bug in the Redux Credits screen
  • Updated: Warning dialog about possible mod incompatibilities

Other

  • Updated: Game logs are now automatically attached to bug reports

The patch also includes all the following content from the initial private beta release v0.2.3.0-beta+36b1a6fa of KSP2 Redux (2025-11-29):

New Content

Parts

  • Added: TCS-400X & TCS-200F Radiators

Graphics

  • Added: Sun flare changes color on sunset/sunrise
  • Added: Reentry effects are a different color for each planet
  • Added: Cloud layers, and improved stock cloud shapes

Tools

  • Added: Debug Tools for various systems, accessible using Alt+F12 (can be changed in the settings)
  • Added: Bug Report UI. Accessible via the escape menu or by pressing Ctrl+B

Tutorials and Missions

  • Added: New Mission Granters: Mega Mining Co, Shallow Stone, Perpetu-Warm, Kerbal Fossil Appreciation Fan Club, Urika Inc.
  • Added: Mission Granter Logos in Mission Control
  • Added: Tier 1, 2 and 3 gateway missions

Modding Support

Bug Fixes & QoL Improvements

Construction

  • Fixed: Using undo after attaching two parts disconnects them instead of deleting one
  • Fixed: Search is inaccurate
  • Fixed: dV and TWR not being calculated when focusing on new vessel in VAB

Environments

  • Fixed: Other moons of celestial body aren't visible when in SOI of moon
  • Fixed: Dres' rings render behind the planet

EVA

  • Fixed: Kerbals rotate endlessly

Flight and Map

  • Added: Flags are now visible in the map view!
  • Fixed: AN/DN nodes "stick" onto screen after deleting maneuver
  • Fixed: Staging in physics warp isn't possible
  • Fixed: Landing gear toggles on/off in time warp
  • Fixed: Science experiments continue when situation changes
  • Fixed: Kerbals are recoverable on other celestial bodies
  • Fixed: Solar panels generate EC even when occluded
  • Fixed: Time warp limits are unbearable
  • Fixed: Flags disappearing after leaving SOI
  • Fixed: Flags causing terrain colliders to glitch
  • Fixed: Flags resetting to default agency flag
  • Fixed: Camera doesn't preserve orientation when switching from map view to flight view

FX and Audio

  • Fixed: Parachute visual effects disappear after quickload
  • Fixed: Ring Particles duplicate on camera mode switch
  • Fixed: SRBs still make noise when fuel is depleted

Menus and Settings

  • Fixed: French, German and English localizations for "Auto-Hide Navball in Map View" have been changed to "Show Navball in Map View"
  • Added: Sunflare Toggle to graphics settings

Parts and Vessels

  • Fixed: Inflatable Heatshield doesn't shield heat
  • Fixed: Puff is now classified as an orbital engine
  • Fixed: Ant is now classified as an orbital engine
  • Fixed: Changed Manufacturer on TVR-200 and TVR-2160C to O.M.B

Tutorials and Missions

  • Fixed: LIL CHONKER mission science reward has been increased to 350
  • Fixed: Incorrect "Second Dibs: Gold Edition" and "Three is Company" mission conditions
  • Fixed: Mission Granters aren't set for some missions

UI/UX

  • Fixed: Trip planner dropdown isn't sorted
  • Fixed: Trip planner judgement text doesn't get regenerated once results are cleared
  • Fixed: Heat Gauge is unclear and visually unappealing
  • Fixed: Non Stageable Resources changed to Consumables
  • Fixed: "Run Experiment" action in Action Group Manager isn't displayed correctly
  • Fixed: Science Category in Action Group Manager isn't displayed correctly
  • Fixed: Cheats Menu dropdown has no text
  • Fixed: "Game.View" UI pops up after craft crashes in F2
  • Fixed: Science Reports default to "Generic default text for data"
  • Fixed: Tracking Station units are just diabolically wrong
  • Fixed: "Experiment Interrupted!" notification spam
  • Fixed: VAB button active in VAB and Tracking Station button inactive in VAB
  • Fixed: VAB button displays as active, even though it's inactive in flight.
  • Fixed: R&D button active in R&D center
  • Fixed: Expanding stage is impossible with one stage
  • Fixed: Character limits on flag sites too low
  • Fixed: Incorrect localizations in the deorbiting and science tutorial
  • Added: Improved search in the VAB part picker, added support for tags
  • Added: Warning icon next to Engineer Report
  • Added: New Color Manager
  • Added: Enhanced Orbital Info
  • Added: Unified fonts between modded and stock UIs
  • Added: Resources are displayed in the PAM

Other

  • Added Redux Credits to the main menu
  • Disabled stock online services which were already taken down

Performance

  • Enable Unity multithread render settings.
  • Disable Physics.autoSyncTransforms to reduce general transform change overhead. Refactor code that relied on it.
  • Improve CollisionManager scalability for large vessels and use multithread collision callback API.
  • Use ECS Enities and Burst for TransformModel calculations. Deprecate TransforFrame.
  • Disable unused IMGUI OnGUI() events.
  • VesselSAS: Use eco-friendly overload of GetComponents().
  • ThermalOcclusionGraph: Remove needless Count() enumerator walk.
  • Use null coalesce and getter caching on heavily used convenience getters
  • Module_ResourceConverter: Remove unneeded material property getter.
  • Module_RCS: Remove unnecessary string formats. Add markers.
  • Module_WheelSuspension: coalesce vessel getter.
  • Data_Drag: Do the cheap check first when changing cube weights.
  • Module_SolarPanel: Cleanup string handling and reduce garbage.
  • CenterOfThrustQuery: fix garbage and simplify code.
  • GetPartOwner() is expensive, so cache results.
  • Rework MessageCenterMessage subclasses to avoid garbage on Clear()
  • SessionManager: Avoid garbage from re-boxing difficulty settings value
  • ResourceFlowRequestManager: Fix reflection garbage in value type
  • ResourceContainerGroupSequence: Fix garbage from enumerating interface,
  • Fix struts causing thermal code to rebuild data every frame.
  • Reducing GUID handling overhead in ThermalComponentJob
  • Improving orphaned part scanning.
  • Improved DeltaVStageInfo times
  • Reduce DataContext garbage.
  • Fixed memory leaks in thermal code
  • Reduced overhead of vessels orbiting Kerbol
  • Improved performance in VAB

Mod Breaking Changes

  • New integrated mod loader and updated SpaceWarp APIs: https://modding.ksp2redux.org/
  • Part modules implementing PartComponentModule must register with the part to receive OnUpdate() calls with Part.RegisterModuleForUpdates(this) and Part.UnregisterModuleForUpdates(this). Call during OnStart() / OnStop(), or when appropriate for what the part is doing.

Known Issues

  • Not all languages are localized
  • Most existing mods will not be compatible with KSP2 Redux without some modifications by their authors
  • Radiators do not have reentry VFX yet