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JuanGdev/README.md

Hiiiiii! 🍓 :octocat:

  • 🐢Name: Juan Aguilera

  • 👤Pronouns: He/him (él/ellos)

  • 📍Location: Guanajuato, 🇲🇽

  • 📖Language: Spanish, English

  • 🕹️Experience: Programming and design of video games and interactive applications. | Unreal Engine / C++ and Blueprints | Unity / C#

  • GitHub Campus Expert at GitHub Education

I am a student passionate about the world of programming, with a particular focus on developing algorithms and good user experiences using programming languages like C++, Python and Java with strong foundations in data structures and algorithms. I am constantly working on my technical skills and learning new tools!

My goal is to drive collaboration in multidisciplinary teams, fostering inclusive environments for collective growth. Contribute meaningfully to inspiring projects, constantly challenging the boundaries of innovation. 🚩

Learn from others and share my knowledge always in an effective and respectful way!

"Beyond economics or machinations that maintain the delicate balance and structure of our lives, kindness, empathy and mutual support have to be at the core of everything."

- From the game "Sable".

Projects

  • Procedural terrain generation with the "Diamond Square" algorithm (code and paper).

X (formerly Twitter) Follow Linkedin: JuanAguileraHuerta GitHub JuanGdev

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  1. The-Last-Odyssey The-Last-Odyssey Public

    Repo for NASA Space Apps 2024 submission

    ShaderLab 2

  2. SANDA-Pre-GameJam SANDA-Pre-GameJam Public

    Repositorio para repasar los temas vistos en el taller de Git y GitHub para la comunidad de SANDA 🚩🧙🏾‍♂️🤍

    JavaScript

  3. VeranoPCG VeranoPCG Public

    Generation of 2D height map with the DiamondSquare algorithm for the summer research at the University of Guanajuato.

    ShaderLab

  4. spooradoTraining spooradoTraining Public

    Repo for tracking a training session with MLAgents

    C#