Basic Lua API#56
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Written in C as C++ didn't seem to work, though that might've just been because I had the luaopen function in a namespace.
Fixed mod not loading and crashing game.
Check that build is not in-source
At least for now, we will be using Zydis for use in injection code that needs to analyze a code section. This is to allow the process to be debugged during injection (by using a jmp instead of int3). We may need to switch to something like Capstone in the future due to Zydis only supporting x86 and x86-64.
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Allows lua to open a C++ module and use it to access the client API.