Senior Technical Designer
Game Development | Narrative Design | Systems Design
I design, implement, and maintain scripted events, quests, and other narrative content. More details will be available upon the game's release.
I spearheaded the implementation of Battle-Ready Decks in the store—a first for the game—offering players curated decks optimized for the latest expansion. Developed using data from hundreds of thousands of play sessions, these decks enhance players' collections with competitive, viable options.
Responsibilities: Implementation, design in collaboration with UI/UX designers
I created a dynamic system to display in-game messages triggered by server events. The prefab could show a variety of icons and products, with a button allowing players to view them directly in the shop.
Responsibilities: Implementation, design in collaboration with UI/UX designers, collaboration with backend engineers
Team Training offers an immersive multiplayer experience for up to 100 players, engaging in exciting batting practice battles across diverse game modes. Guided by a dedicated coach, each session is interactive, providing invaluable instructional feedback and lively, energizing commentary.
Responsibilities: Technical Design Feature Lead, designed and implemented game modes, scoreboard, and emotes.
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Exhibition Mode presents a full-inning challenge where players face a weekly rotation of pitchers. These skilled pitchers are brought to life through AI-generated images that faithfully represent their real-world counterparts, providing an immersive and dynamic experience.
Responsibilities: Designed ComfyUI workflows to create over 9,500 images of a diverse range of pitchers
This feature marked the debut of a groundbreaking multiplayer experience. Users utilize the WIN Reality app to send pitches into a VR environment, allowing players to face these pitches and swing away in immersive virtual reality scenarios.
Responsibilities: VR Design, VR UI/UX, collaboration with the mobile team to integrate Photon Events in VR
Within the main menu, players can access a global leaderboard showcasing user stats for the current month. This dynamic panel cycles through, highlighting each player along with additional statistics, offering an engaging and comprehensive view of the gaming community's achievements.
Responsibilities: System design, implementation in C#, collaboration with the Art team on UI/UX
I designed and implemented a music player using Feed.fm's API, offering players station choices with skip, play/pause, and volume controls. Players could interact via the menu using the Quest controller or in the game field with their bat.
Responsibilities: Design, implementation in C#, UI/UX, integration with 3rd-party API
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I developed a system allowing the creation of various bat types, such as wood or metal, each with unique mesh designs and specific sound effects for a more immersive experience.
Responsibilities: System design, implementation in C#
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