Welcome to my Github! I'm an Audio Software Engineer specialising in C++, JUCE, and real-time DSP; with professional experience across AAA game audio, engine-level Wwise and FMOD integration, and commercial VST/AU plugin development.
My interests span game audio, audio middleware and tooling, VST/DAW plugin development, and music tech. I've shipped commercial VST plugins (EarShield, Clipper); source available on request.
On the side I prototype DSP tools, create SFX and music packs, and build game development assets and plugins across multiple engines. Feel free to explore!
From: 19 May 2022 - To: 20 April 2026
Total Time: 2,500 hrs
C# 1,053 hrs 56 mins >>>>>>>>>>--------------- 41.79 %
C++ 759 hrs 45 mins >>>>>>>>----------------- 30.13 %
C 317 hrs 38 mins >>>---------------------- 12.60 %
Objective-C 126 hrs 51 mins >------------------------ 05.03 %
GDScript3 90 hrs 46 mins >------------------------ 03.60 %
C/C 40 hrs 30 mins ------------------------- 01.61 %
HTML 24 hrs 14 mins ------------------------- 00.96 %
Other 21 hrs 57 mins ------------------------- 00.87 %



