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IvanSobolev/README.md

Hi, I'm Ivan Sobolev πŸ‘‹

Backend Developer focusing on robust, scalable services and performance optimization.

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πŸ› οΈ Tech Stack & Tools

Category Technologies
Languages C# Go Python
Frameworks .NET Flutter
Protocols gRPC REST API WebSockets
Databases & Cache PostgreSQL Redis
Message Brokers Apache Kafka
DevOps & Cloud Docker AWS Cloudflare

πŸš€ Featured Project

πŸ“¦ Neo3dEngine

A minimalist CPU-based 3D console rendering engine written in C# (.NET 8) from scratch.

Stars Forks

  • Key Features: Raycasting/Raytracing, dynamic lighting & shadows, custom TCP-based multiplayer, and .obj loader.
  • Architecture: Zero external dependencies, pure mathematical rendering.

πŸ’Ό Professional Experience Overview

  • Microservices & High-Load: Experience in designing microservice architectures handling substantial daily user activity.
  • Optimization: Optimizing database queries, managing local/distributed caching, and reducing response times for critical endpoints.
  • Asynchronous Processing: Implementing event-driven workflows utilizing message queues and background workers.

πŸŽ“ Education

  • SPbPU (SPbSTU) β€” Information Systems and Programming (2023 – 2027)
  • Yandex Mobile Development Intensive β€” Flutter & Backend cross-functional development (Spring 2026)

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  1. Neo3dEngine Neo3dEngine Public

    A minimalist CPU-based 3D console engine in C# (.NET 8) built from scratch. Features Raycasting/Raytracing, dynamic lighting & shadows, .obj loader, and custom TCP-based multiplayer with real-time …

    C# 391 4