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Changes From Vanilla
Mikal edited this page Nov 21, 2024
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- Moon phases greatly affect gameplay, as per Lunamatic
- Overworld generation is massively overhauled
- Land is no longer interconnected, and exists as disparate islands and rarely continents, thanks to Continents
- Almost every action gives you special skill experience that makes that action easier, thanks to AuraSkills
- In addition to the normal losses on death, dying also erases all progress towards next levels in your AuraSkills profile
- Based on the aforementioned experience, mobs will get progressively more difficult as per AuraMobs.
- The difficulty is based on two values, the SUM of ALL players skill levels currently online in a world, and the distance from world origin.
- TRANSLATION: playing together makes everything better!
- Cutting the base of a tree will destroy the entire tree, as long as your tool has sufficient durability, and the tree isn't absolutely HUGE
- Dying puts all your items into a "Death Chest", that will persist for 10 minutes after your death, after which time both the chest and items will vanish.
- Significant mobility added with Xaero's Minimap - allows for setting of nearly limitless teleport points. The
tpposcommand may be used without the minimap, however it comes with the typical "suffocated in a wall" risks.
- Craft XP bottles by interacting with an enchanting table while holding an empty bottle. XP bottles cost 11xp to craft, and give an average of 7xp when used, resulting in a typical cost of 4xp/bottle stored.