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2 changes: 1 addition & 1 deletion modules/gather.js
Original file line number Diff line number Diff line change
Expand Up @@ -40,7 +40,7 @@ function manualLabor() {
else if (getPageSetting('ManualGather2') != 2 && game.resources.science.owned < MODULES["gather"].minScienceAmount && document.getElementById('scienceCollectBtn').style.display != 'none' && document.getElementById('science').style.visibility != 'hidden')
setGather('science');
//if we have more than 2 buildings in queue, or (our modifier is real fast and trapstorm is off), build
else if (!game.talents.foreman.purchased && (game.global.buildingsQueue.length ? (game.global.buildingsQueue.length > 1 || game.global.autoCraftModifier == 0 || (getPlayerModifier() > 1000 && game.global.buildingsQueue[0] != 'Trap.1')) : false)) {
else if (game.talents.foreman && !game.talents.foreman.purchased && (game.global.buildingsQueue.length ? (game.global.buildingsQueue.length > 1 || game.global.autoCraftModifier == 0 || (getPlayerModifier() > 1000 && game.global.buildingsQueue[0] != 'Trap.1')) : false)) {
setGather('buildings');
}
//if trapstorm is off (likely we havent gotten it yet, the game is still early, buildings take a while to build ), then Prioritize Storage buildings when they hit the front of the queue (should really be happening anyway since the queue should be >2(fits the clause above this), but in case they are the only object in the queue.)
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