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A total conversion mod for OpenXcom set on the Fall of Reach, one of the last battles of the Human-Covenant War, from the Halo universe. Focused on a joint SPARTAN-III/Marine/Army team tasked to contain the Covenant.
Inventorum-Development-Team/IDT_XCOM_Reach
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Reach: The Fall, a total conversion by the Inventorum Development Team for OpenXcom Extended A small total conversion, focused on the Fall of Reach: a major battle in the Halo universe, fought on the fortress world. Six weeks of intense combat for the humankind's main military hub and one of the last human-controlled worlds. #Halo Wars style mod - Created in 2014 by Diemaco for no good reason, improved and expanded in 2021-2022 by the Inventorum Development Team 'cause we love Halo Credits: * efrenespartano: lead design, sprites and rulesets * Filip H: beta tester, ideas and scripts * Hans Woofington: beta tester, ideas and armor parts used in SPI paperdoll, ODST, army and marine fatigues paperdoll template. * Ikhanad: lead design, Pedia entries text * Kretus: UNSC weapon code and sprites * wethan2: debugging support - Hobbes: Terrain Pack lead dev (https://github.com/Hobbes74/Terrain-Pack) - Meridian: ruleset reference, OXCE dev - SupSuper: globe markers template, OXC dev - Yankes: OXCE dev - Warboy: OXC dev * Alnoaht: beta tester * anna_wizard: Plasma and Fuel Rod explosion animations * BaileyJIII: menu backgrounds * b1ackwolf: beta tester & Surface Base * Bohemond: Unit Sprite Studio and Globe Editor tools * bulletdesigner: original Pelican, Falcon, Shuttles tilesets (modified) * Buscher: tester * cfowler7: Evacuation mission background image * CMP Staff: geoscape textures, terrain files * Diemaco: T25 Plasma Pistol, Plasma Rifle, PR/I, T51, SRS99, M6C and M6C/SOCOM sprites and rulesets (modified) * Drakon: tester * Drages: Plasma and Needler hitAnimations * Grand-Lobster-King: All Grunts paperdolls (modified to fit OXC size and palettes) * himalayan rock salt overdose: tester * InnerRyag & NRE Team: Jackal Shield Gauntlets, Sangheili & Jackal Corpse sprites, Covenant supply box tiles (modified) * Isaac Hannaford: conceptual art used on menu backgrounds * jamesbrand97: tester * Kael Schwabauer: testers * Kenny Magnusson: conceptual art used on menu backgrounds * Leflair: Kig-Yar, Sangheili, Unggoy spritesheet template, tester * liberation: original region data ruleset * LordHayabusa357: Marine report image * Martin O'Donnell: original Halo Reach, Halo 3 and Halo 3: ODST soundtrack * Michael Salvatori: Halo Reach, Halo 3 and Halo 3: ODST soundtrack * ohartenstein23: SPI spritesheets template * starslab: adapted Amiga fontset and ruleset * Stephen Rippy: original Halo Wars soundtrack * Tal'Raziid: tester * ValeriusPaipikus: explosion sprite * Wallz2296: All Sangheili paperdolls (modified to fit OXC size and palettes) * XOps: Covenant ship and craft tiles (changed color) * XROSS: UI ruleset template ================================================== ###################### ###### LICENSE: ###### ###################### Halo Reach & Halo 3 © Microsoft Corporation. "Reach: The Fall" was created under Microsoft's "Game Content Usage Rules" using assets from Halo Reach and Halo 3, and it is not endorsed by or affiliated with Microsoft. https://www.xbox.com/en-us/developers/rules This free mod is licensed under CC BY-NC-SA 4.0, with the exception of the copyrighted soundtrack assets and intellectual properties of the Halo franchise (concepts, enemies, weapons, conceptual art), belong to Microsoft. The IDT logo, made by us, is considered All Rights Reserved. This is, you can not use, share, adapt or modify it without our explicit consent. Any other content, created by the Inventorum Development Team members, contributed for free by the OpenXcom community members, and of course, adapted or reused from another projects is distributed under said license. You can share it for free (copy and redistribute the material in any medium or format) or adapt (remix, transform, and build upon the material). But you must give appropriate credit, provide a link to the license, and indicate if changes were made. https://creativecommons.org/licenses/by-nc-sa/4.0/
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A total conversion mod for OpenXcom set on the Fall of Reach, one of the last battles of the Human-Covenant War, from the Halo universe. Focused on a joint SPARTAN-III/Marine/Army team tasked to contain the Covenant.
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