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@Umax1004 Umax1004 commented Nov 3, 2018

The macro calls were changed and ISM causing editor crash are resolved and the project now works in UE4.20

Changed the location of shader folder due to compilation failure and updated the macro call and function parameter to make it run on 4.20
ISM converted to HISM as the editor was crashing when ISM was used due to MarkRenderStateDirty() but the fishes flicker alot
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