Find Lua modules (core libraries) here and install them with one click into your project. Assets are downloaded as files into a folder you choose. Each asset is placed in a subfolder named after the asset (e.g. b64, dkjson).
Project → [Asset Store] Assets in the menu, then select Lua Modules.
You can set the Installation Folder in the store (default: /libs). The asset is installed as:
<Installation Folder>/<asset_id>/
Example: with folder /libs, the asset Insality/bundle_loader is installed to /libs/bundle_loader/.
Each installed asset has a <asset_id>.version file in its folder. The store uses it to detect the installed version and offer updates. When you update an asset, the entire asset folder is replaced; any local changes in that folder will be lost. Keep your project under version control (e.g. GitHub).
Publishing uses the same manifest format as all folder-type stores. See Publishing Folder-Type Assets for the full JSON structure, required and optional fields, and examples.
For this store, add your asset under:
core/<Author>/<AssetID>/
Example: core/Insality/bundle_loader/ with bundle_loader.json and your Lua files in that folder.