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55 changes: 54 additions & 1 deletion BP/scripts/commands/list/nickname.js
Original file line number Diff line number Diff line change
Expand Up @@ -22,17 +22,70 @@ const commandInformation = {
]
}

const NICK_PROP = "nickname";

/* 1️⃣ Register dynamic property (safe way) */
let registered = false;

world.afterEvents.playerSpawn.subscribe(ev => {
if (registered) return;
registered = true;

world.propertyRegistry.registerString(NICK_PROP, 64);
});

/* ─────────────────────────────
2️⃣ Nickname helpers
───────────────────────────── */
/*function getNickname(player) {
return player.getDynamicProperty(NICK_PROP);
}*/

function setNickname(player, nickname) {
player.setDynamicProperty(NICK_PROP, nickname);
player.nameTag = nickname;
}

/* ─────────────────────────────
3️⃣ Re-apply nickname on join
───────────────────────────── */
world.afterEvents.playerSpawn.subscribe(ev => {
if (!ev.initialSpawn) return;

const player = ev.player;
const nickname = player.getDynamicProperty(NICK_PROP);

if (nickname) {
player.nameTag = nickname;
}
});

/* ─────────────────────────────
4️⃣ Chat interception
───────────────────────────── */
world.beforeEvents.chatSend.subscribe(ev => {
const player = ev.sender;
const nickname = player.getDynamicProperty(NICK_PROP) || player.name;

ev.cancel = true;
world.sendMessage(`${nickname}${':'} §r${ev.message}`);
});

if(config.commands.allowCommands.nickname) {
registerCommand(commandInformation, (origin, target, nickname) => {
const executor = origin?.sourceEntity
if(target.length === 0) return logReply(executor, "§cCould not find that player")

if (nickname.length > 24)
return logReply(executor, "§cNickname too long");
nickname = nickname.replace(/§k/g, "");

// For @a
let players = []
for(const p of target) {
const player = world.getPlayers().find(player => player.id === p.id)
players.push(player)
system.run(() => player.nameTag = nickname);
system.run(() => setNickname(player, nickname));
}

players.length > 1 ? logReply(executor, `§eYou have successfully changed everyone's nickname`) : logReply(executor, `§eYou have successfully changed ${players[0].name}'s nickname`)
Expand Down