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mouse: Add the Back/Forward Mouse Buttons #906
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c05cc07
input: Add Back/Foreward Mouse buttons
RobLoach 68baece
rebuild
RobLoach 5ec2dac
Add remaining renderers
RobLoach 0ffbc96
Add mouse tests
RobLoach c9a12be
Apply suggestion from @RobLoach
RobLoach 997de04
allegro: Fix switch warning?
RobLoach 024b90f
Clean up code
RobLoach 8d8489f
Update demo/d3d12/nuklear_d3d12.h
RobLoach 80b1c9d
Update demo/d3d11/nuklear_d3d11.h
RobLoach 95619a7
Switch input context from d3d9 to gdi for X buttons
RobLoach 5db93e1
Update context from d3d9 to gdi for XBUTTON events
RobLoach cdb03ad
Change context from d3d9 to gdip for XBUTTON events
RobLoach 87cff35
Refactor mouse button handling in nuklear_allegro5.h
RobLoach 0e5c7f0
Fix allegro
RobLoach 5ab90db
Remove break
RobLoach 929db27
Add doc comments
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Because of how Nuklear serves those events, it's almost impossible to see Pressed/Released appearing. I even had hard time to capture recording of this (because my display is 75Hz) and I haven't seen it ever appearing in some demos (not sure if that was a bug in specific demo or not)
Any ideas on improving this? My first one was to split Down/Up and Pressed/Released events into two columns, but I don't think this would help much anyway.
This can be fixed as follow up PR but maybe you see any quick solution now?
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That's true. Pressed is only displayed for 1 frame. Same with Released. Unsure of a good way to ensure that's clear without some timers and gross code. Maybe a follow up.
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Probably just split it and then make the text slowly fade away. This file already uses delta time in few places, but yea, it might become ugly.
I'll enter a task for it, right after this PR gets merged.