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Add proof of concept procedurally generated level#2

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poc-level
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Add proof of concept procedurally generated level#2
kilo-code-bot[bot] wants to merge 3 commits intomainfrom
poc-level

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@kilo-code-bot kilo-code-bot bot commented Feb 27, 2026

Summary

  • Added a new POC (Proof of Concept) game with a single testable procedurally-generated level
  • The level uses BSP room generation and includes gems to collect and stairs to find
  • Includes slow mobs for light challenge but remains accessible
  • Modified STARTING_GAME constant to use POC for easy testing

Level Design

The POC level is designed to be:

  • Playable and winnable - Has clear objectives and a reachable exit
  • Not too difficult - Uses simple room layouts with minimal enemies
  • Clear objective - Collect gems and find the stairs to exit
  • Accessible - Slow mobs only, few enough to avoid

Files Changed

  • src/data/poc/index.ts - New POC game module
  • src/data/proc-gen/index.ts - Added POC level to proc-gen levels
  • src/modules/games.ts - Registered new POC game
  • src/constants/constants.ts - Changed STARTING_GAME to POC

Testing

Run npm start to launch the game - it will automatically start the POC level.

Built for hypercubed by Kilo for Slack

- Added a new POC game with a single testable level
- Level uses BSP room generation with gems to collect and stairs to find
- Includes slow mobs for light challenge but remains accessible
- Modified STARTING_GAME to use POC for easy testing

The level is designed to be:
- Playable and winnable
- Not too difficult
- Have a clear objective (collect gems, reach stairs)
- Include some enemies but remain accessible
}

export function findNextLevel(_i: number) {
return 'END';
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CRITICAL: Returns string 'END' instead of Symbol END

In src/modules/levels.ts:66, the code checks if (i === END) where END is a Symbol. Returning the string 'END' will never match this comparison, causing the game to fail to detect end-of-level and likely cause a runtime error when trying to load level 'END'.

Suggested change
return 'END';
import { END } from '../../modules/games';
// ...
return END;

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kilo-code-bot bot commented Feb 27, 2026

Code Review Summary

Status: 1 Issue Found | Recommendation: Address before merge

Overview

Severity Count
CRITICAL 1
WARNING 0
SUGGESTION 0
Issue Details (click to expand)

CRITICAL

File Line Issue
src/data/poc/index.ts 39 Returns string 'END' instead of Symbol END - This will cause the level comparison if (i === END) in src/modules/levels.ts to always fail since it compares a string against a Symbol. The function should import and return END from ../../modules/games instead of the string 'END'.
Other Observations (not in diff)

No additional issues found outside the diff.

Files Reviewed (6 files)
  • levels/custom/intro.txt - New intro level file
  • src/constants/constants.ts - Added Games import and changed STARTING_GAME
  • src/data/custom/index.ts - New custom game module
  • src/data/poc/index.ts - New POC game module (1 issue)
  • src/data/proc-gen/index.ts - Added new procedural level
  • src/modules/games.ts - Added CUSTOM game type

Fix Link: Fix these issues in Kilo Cloud

- Added 'The Entry Chamber' - a custom hand-crafted level
- Features: Key/door mechanic, multiple rooms, gems, nuggets
- Locked door requires finding the key (K)
- Tutorial message explains mechanics
- Level 2+ uses procedural generation

Level Design:
- Starting room with whip and gems
- Multiple rooms to explore
- Key hidden in a side room
- Locked door blocks the stairs
- Must collect key to reach exit
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