A game originally developed in 1968 by Doug Dyment. This is a version written in Python from 1973 Free Basic code available at https://github.com/philspil66/Hamurabi. The core game mechanics remain unchanged. The game solver tries to buy as many (sell as little) acres as possible without killing anybody and with enough bushels left to sow every acre. In the last year it tries to kill as many people as possible without worsening the evaluation to get as many acres per person as possible.
Humblesaw/hammurabi
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