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ClassicYou

Recreation of the Shockwave based game and level creator ChallengeYou created in 2007 by Kevin Manley, which has since unfortunately shut down due to the discontinuation of the Adobe Shockwave Player in web browsers in the late 2010's.

This project in particular is a re-imagination of the "drag and drop" editor (Which in the original was called "aMazer", and later renamed "LevelCrafter"), which enabled the community to create "maze-like" games to share with an online community. These games were similar to Doom levels, where you must find keys to unlock doors and find the finish, collecting items along the way.

Legacy file conversion would not have been possible without the reverse engineering effort by Ruixel who has recreated the game player, such that everyone can enjoy the games created back in late 2000's to the early 2010s. This can be found on his Itch.IO page: https://bagster.itch.io/yacy

New features that were missing from the original editor have been added:

  • No floor limit and no item limit
  • Undo and redo functionality
  • Corner ramps, tri-ramps, inverted tri-ramps, resizable ramps
  • Colour textures (Such as changing the colour of grass and bricks)
  • Most objects can have different textures on "both sides"
  • More dynamic ramps and walls, with custom heights for start and end
  • JSON format for levels - potential for "programmable" level generation
  • Textures in the 2D view

Editor Controls

  • W, A, S, D - Move camera in 3D view
  • Arrow keys - Move camera in 2D view (If not locked in 'View' dropdown)
  • 'L' - Toggle free movement mode
  • 'T' - Toggle free mouse control
  • 'Space' - Move up
  • 'Q' - Move Down
  • Ctrl + Z - Undo
  • Ctrl + Y - Redo
  • 'Page Up' - Move editor up a floor
  • 'Page Down' - - Move editor down a floor
  • 'Right Click' - Select object in 2D/3D view (+ 'LShift' to select many multiple)
  • 'Left Click' - Place objects
  • (Wall Tool Only) Click and drag to place walls in 3D View

Screenshots

Editor (Building)

Editor (City)

TMR

Building and Running

Windows (Visual Studio)

The easiest way to build is to use vcpkg and install dependencies through this:

	vcpkg install sfml
	vcpkg install imgui
	vcpkg install glm
	vcpkg install ctre
	vcpkg install nlohmann-json
	vcpkg install magic-enum
	vcpkg install zlib

	# Integrate with Visual Studio
	vcpkg integrate install

Then open the Visual Studio project file to build and run.

Linux (experimental)

Pre-requisites

Install Vcpkg and other required packages using your distribution's package manager:

git clone https://github.com/microsoft/vcpkg.git
cd vcpkg
./bootstrap-vcpkg.sh

# These are required to build some packages
sudo apt install cmake make autoconf libtool pkg-config

# The following are required for SFML
sudo apt install libx11-dev xorg-dev freeglut3-dev libudev-dev

Ensure paths are set correctly:

export VCPKG_ROOT=/path/to/vcpkg
export PATH=$VCPKG_ROOT:$PATH

RECOMMENDED: Add the above lines to your .bashrc or .zshrc file:

echo 'export VCPKG_ROOT=/path/to/vcpkg' >> ~/.bashrc
echo 'export PATH=$VCPKG_ROOT:$PATH' >> ~/.bashrc

Build and Run

To build, at the root of the project:

vcpkg install # First time only
sh scripts/build.sh

To run, at the root of the project:

sh scripts/run.sh

To build and run in release mode, simply add the release suffix:

sh scripts/build.sh release
sh scripts/run.sh release

Credits

Thanks

For legacy loading, the reverse engineering of the original ChallengeYou level format was done by Ruixel, who has made it available on his Itch.IO page https://bagster.itch.io/yacy and GitHub ttps://github.com/Ruixel/YACY

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Recreation of the ChallengeYou LevelCrafter

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