Code rework4#29
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HolyMonkey
requested changes
Feb 9, 2021
| public class Enemy : MonoBehaviour | ||
| { | ||
| [SerializeField] private float _speed = 2; | ||
| [SerializeField] private float _targetSpreed = 4; |
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| for (int i = 0; i < _enemiesContainer.childCount; i++) | ||
| { | ||
| if (_enemiesContainer.GetChild(i).gameObject.GetComponent<Enemy>()) |
| { | ||
| if(collision.TryGetComponent(out Enemy enemy)) | ||
| { | ||
| KilledEnemys++; |
| using System.Collections.Generic; | ||
| using UnityEngine; | ||
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| public class EnemyBooster : Enemy |
Owner
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Не нужно наследоваться от Enemy или придумай Enemy другое название
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| _boosterForce = enemyBooster.BoosterForce; | ||
| _boosterTime = enemyBooster.BoosterTime; |
Owner
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Это должно передаваться в метод через параметры
| private void Update () | ||
| { | ||
| _moveDirection = new Vector3(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"), 0); | ||
| transform.position = transform.position + _moveDirection * _speed * Time.deltaTime; |
| public class PlayerMover : MonoBehaviour | ||
| { | ||
| [SerializeField] private float _speed; | ||
| [SerializeField] private float _addBoostingForceStep = 3f; |
| { | ||
| [SerializeField] private float _speed; | ||
| [SerializeField] private float _addBoostingForceStep = 3f; | ||
| [SerializeField] private float _boostingWaitForSeconds = 0.15f; |
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| private float _boosterTime = 0; | ||
| private float _boosterForce = 0; | ||
| private float _speedWithoutBoosters; |
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| private void Update () | ||
| { | ||
| _moveDirection = new Vector3(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"), 0); |
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