feat: add CreateBrushFromPolygonMesh for direct half-edge brush creation#35
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brainzhangdh wants to merge 1 commit into
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feat: add CreateBrushFromPolygonMesh for direct half-edge brush creation#35brainzhangdh wants to merge 1 commit into
brainzhangdh wants to merge 1 commit into
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Adds ExternalRealtimeCSG.CreateBrushFromPolygonMesh() which builds a RealtimeCSG brush directly from a PolygonMesh by constructing the half-edge connectivity data (ControlMesh) and matching Shape/Surface/ TexGen data, bypassing the plane-intersection approach which can fail on certain mesh topologies. All 6 RealtimeCSGTarget rebuild methods (FixedExtrude, ScaledExtrude, RevolveExtrude, LinearStaircase, SplineExtrude, RevolveChopped) now try the direct PolygonMesh path first and fall back to the plane-based CreateBrushFromPlanes if validation fails. Fixes Henry00IS#3.
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Summary
Adds
ExternalRealtimeCSG.CreateBrushFromPolygonMesh()which builds a RealtimeCSG brush directly from aPolygonMeshby constructing the half-edge connectivity data (ControlMesh) and matchingShape/Surface/TexGendata, bypassing the plane-intersection approach which can fail on certain mesh topologies.All 6
RealtimeCSGTargetrebuild methods now try the directPolygonMeshpath first and fall back toCreateBrushFromPlanesif validation fails.What changed
CreateBrushFromPolygonMesh()inExternalRealtimeCSG.cs:PolygonMeshHalfEdge[]with proper twin associationsControlMeshwith polygon/vertex/edge indicesShapewith per-polygonSurface/TexGen/TexGenFlagsControlMeshUtility.Validatebefore creating brushCreateBrushFromPlanesif validation failsFiles changed
Scripts/Utilities/ExternalRealtimeCSG.cs— new methodScripts/Editor/Scene/RealtimeCSGTarget.*.cs— 6 rebuild methods updatedValidation
Related issue
Fixes #3.