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12 changes: 12 additions & 0 deletions Content.Server/_HL/Shipyard/ShipSaveYamlSanitizer.cs
Original file line number Diff line number Diff line change
Expand Up @@ -133,6 +133,18 @@ public static class ShipSaveYamlSanitizer
"VendingMachineTankDispenserEVAPOI",
"VendingMachineVendomatPOI",
"VendingMachineYouToolPOI",
// Syndicate items
"ClothingOuterHardsuitSyndieCommander",
"ClothingOuterHardsuitJuggernaut",
"ClothingOuterArmorRaid",
"ClothingHeadHelmetRaid",
"WeaponLauncherChinaLake",
"WeaponLightMachineGunL6",
"BorgModuleL6C",
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// ColSec items
"ClothingOuterHardsuitNfsdExperimental",
"WeaponLauncherRocket",
"WeaponLauncherRiotGun",
// Everything else
"ContainmentField",
"PortalBlue",
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Original file line number Diff line number Diff line change
Expand Up @@ -414,25 +414,27 @@
- type: entity
parent:
- BaseExpeditionWeaponTier5
- NFWeaponLauncherRocket
- WeaponLauncherRocket # HardLight: NFWeaponLauncherRocket<WeaponLauncherRocket
# categories: [ HideSpawnMenu ]
id: NFWeaponLauncherRocketExpedition
name: worn RPG-7 # HardLight

- type: entity
parent:
- BaseExpeditionWeaponTier5Syndicate
- NFWeaponLauncherChinaLake
- WeaponLauncherChinaLake # HardLight: NFWeaponLauncherChinaLake<WeaponLauncherChinaLake
# categories: [ HideSpawnMenu ]
id: NFWeaponLauncherChinaLakeExpedition
name: worn china lake # HardLight

# LMGs
- type: entity
parent:
- BaseExpeditionWeaponTier5Syndicate
- NFWeaponLightMachineGunL6
- WeaponLightMachineGunL6 # HardLight: NFWeaponLightMachineGunL6<WeaponLightMachineGunL6
# categories: [ HideSpawnMenu ]
id: NFWeaponLightMachineGunL6Expedition
name: worn L6
name: worn L6 SAW (762x39mm) # HardLight; worn L6<worn L6 SAW (762x39mm)

# Energy
- type: entity
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