Port: 5 pipe layers#1775
Conversation
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That is a skill issue, back in my days we built frezon cook on one layer using monolith's class A. but for real, thats probably useful, though personally i think it simplifies piping a bit too much. |
tank-master-chief.mp4 |
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The future is now, old man /lh |
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Okay can we get the RPD next :3 |
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yeah this is... why would you ever need 5 pipe layers |
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for more efficient atmos set ups, cooking gases in pipes, crazy atmosian stuff. |
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The reason for Starlight to implement 5 layers was due to their addition of Automated Chems / Piping chemicals through pipes. 3 was perfectly fine when it was just Atmos using the grids.. |
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On one hand, more pipes! On the other hand, making big systems without accidentally flicking to secondary/tertiary positions were already frustrating to do (as a blind girl) and this is totally going to exacerbate that problem! So I'm at most neutral about it. Honestly the big limitation to atmos systems aren't the options of pipe layers, it's being unable to place certain devices in the same space as others (IE: Can't place gas pumps either crossing or parallel to each other in the same tile) |
This right here. |
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yeah 3 pump/etc layers would be far better imo |
About the PR
Ports the extended 5 pipe layers from ss14Starlight/space-station-14#2997
Why / Balance
Three layers is quite cramped for any serious atmos work -- I had to redo my entire ship atmos just to fit a nuclear reactor in (not possible with 3; you need Distro/Waste/Hot/Cold).
Technical details
Chunks of piping code rewritten.
Goob inline gas filter swapped to SL version.
How to test
Build pipes in the new layers.
Screwdriver devices to them.
Media
Breaking changes
Changelog
🆑 Illumos, CrazyPhantom