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Normal bags can no longer be hidden under floor tiles.#1711

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ASaltySeabass:BackpackAnchorRework
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Normal bags can no longer be hidden under floor tiles.#1711
ASaltySeabass wants to merge 1 commit into
HardLightSector:masterfrom
ASaltySeabass:BackpackAnchorRework

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@ASaltySeabass
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About the PR

I removed the component that lets you anchor bags under floor tiles from the base bag prototypes. This means that only the smuggler satchels can be hidden under floors.

Why / Balance

Typically, the only bags that you can hide under floor tiles are smuggler's bags, which are thief/traitor items. There's not much point in paying TC to get them, or getting arrested for having them when you can use any bag to accomplish the same things.

Technical details

Removed the BaseSubfloorAnchorStorage component from the base NF bag prototypes that every other bag uses.

How to test

Spawn any bag (except for the smuggler's bags, duh) and see that they can't be anchored anymore.

Media

N/A

Breaking changes

N/A
Changelog

🆑

  • tweak: Made it so that normal bags can't be hidden under tiles.

@SquishyEmmaaaa
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SquishyEmmaaaa commented May 9, 2026

Question: How does this affect the loot bags that are spawned under floor tiles on expeditions and vgroids?
Eta: And the ones on debris?

@ASaltySeabass
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ASaltySeabass commented May 9, 2026

Wait we have those?

I guess I'll have to check.

@ASaltySeabass
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Question: How does this affect the loot bags that are spawned under floor tiles on expeditions and vgroids? Eta: And the ones on debris?

So it looks like there are preset fills for smuggler bags that spawn on expeds/debris. Since they're built to be smuggler bags, they aren't affected by this PR and should function as normal.

Let me know if you've ever seen a seemingly normal bag (think plain duffel, atmos bag, etc.) on an exped, because that could cause problems.

The smuggler stashes seem to always be either a regular smuggler's satchel, smuggler's briefcase, or smuggler's clown bag.

@SquishyEmmaaaa
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Question: How does this affect the loot bags that are spawned under floor tiles on expeditions and vgroids? Eta: And the ones on debris?

So it looks like there are preset fills for smuggler bags that spawn on expeds/debris. Since they're built to be smuggler bags, they aren't affected by this PR and should function as normal.

Let me know if you've ever seen a seemingly normal bag (think plain duffel, atmos bag, etc.) on an exped, because that could cause problems.

The smuggler stashes seem to always be either a regular smuggler's satchel, smuggler's briefcase, or smuggler's clown bag.

The bags under the floor tiles are regularly various colors of duffel bags, whether that is due to it rolling a random appearance of the pool I am unsure, but they always have appeared as colored duffels in my experience. (Usually filled with a valuable, cash, and coin. On rare occasion, a duffle will have a more merc style fill with an ammo case and a pistol case. And while I have never seen it, through word of mouth supposedly it is possible for a syndicate duffel?)

@ASaltySeabass
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Question: How does this affect the loot bags that are spawned under floor tiles on expeditions and vgroids? Eta: And the ones on debris?

So it looks like there are preset fills for smuggler bags that spawn on expeds/debris. Since they're built to be smuggler bags, they aren't affected by this PR and should function as normal.
Let me know if you've ever seen a seemingly normal bag (think plain duffel, atmos bag, etc.) on an exped, because that could cause problems.
The smuggler stashes seem to always be either a regular smuggler's satchel, smuggler's briefcase, or smuggler's clown bag.

The bags under the floor tiles are regularly various colors of duffel bags, whether that is due to it rolling a random appearance of the pool I am unsure, but they always have appeared as colored duffels in my experience. (Usually filled with a valuable, cash, and coin. On rare occasion, a duffle will have a more merc style fill with an ammo case and a pistol case. And while I have never seen it, through word of mouth supposedly it is possible for a syndicate duffel?)

I'll have to look into it and do some testing tomorrow in that case.

@ASaltySeabass ASaltySeabass marked this pull request as draft May 10, 2026 04:23
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