New world generation #1592
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* now you see me * unused depen * test fail fix attempt 1 * test fail fix attempt 2 * fix test fail attempt 3 * shot in the dark. * Does this work? * import cleanup * taking a shot at this. * Convert PersistenceSaveCommand to LocalizedEntityCommands. * requested changes * requested changes. also dealt with improperly named private const * Update Content.Server/GameTicking/GameTicker.Spawning.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Server/GameTicking/GameTicker.Spawning.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Convert PlanetCommand to LocalizedEntityCommand * Update BiomeSystem.cs * Update Content.Server/Salvage/SalvageSystem.Runner.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Server/Procedural/DungeonSystem.Rooms.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Server/Salvage/SpawnSalvageMissionJob.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Server/Station/Systems/StationBiomeSystem.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * revert to latest master. * slartis suggestion. * Update SetMapAtmosCommand.cs * cleanup * Update PersistenceSaveCommand.cs * finish localizing persistencesavecommand * this is icky, I change. * :sigh: * revert whatever I did here? * oh I see, some inconsistencies. * revert this * Update PlanetCommand.cs * move this ftl to the commands folder --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* weather status effect entities * proto port + fixes * Update weather.yml * fix visuals * Update SharedWeatherSystem.cs * Update SharedWeatherSystem.cs * Update WeatherSystem.cs * Thanks Slarti, thats a much better * Update WeatherSystem.cs * Update StencilOverlay.Weather.cs * Update Content.Client/Overlays/StencilOverlay.Weather.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Update Content.Shared/StatusEffectNew/Components/StatusEffectComponent.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Update Content.Client/Overlays/StencilOverlay.Weather.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * Revise weather command help descriptions Updated weather command help texts for clarity. * Merge branch 'master' into ed-14-11-2025-weather-entities * Tayrtahn review apply * fixes and cleanup --------- Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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I see this has the new weather from wizden, i will say its works. HOWEVER, some weather errors sometimes happents, do not also port the sand+weather effect from it as currently its just, does not work (ive have to fix it on SL) |
I really need to just... Redo weather in general. It's awful in any method it's been set up so far. |
Fasuh
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some changes that were never discussed, as well as completely random changes to unrelated systems once again, please clean the PR from unrelated changes,
For things that potentially throw off balance i would massively appreciate having a discussion for it as per this announcement
https://discord.com/channels/1380477227912925194/1380489720101998654/1501609020308328528
though i am aware that these changes are marked as not ready yet, i prefer marking things that are problematic ahead of time.
| <Label Text="{Loc 'humanoid-profile-editor-height-label'}" /> | ||
| <Control HorizontalExpand="True"/> | ||
| <Slider Name="HeightSlider" MinValue="0.8" MaxValue="1.2" Value="1.0" HorizontalAlignment="Right" MinSize="200 0" /> | ||
| <Slider Name="HeightSlider" MinValue="0.4" MaxValue="1.5" Value="1.0" HorizontalAlignment="Right" MinSize="200 0" /> |
| <Label Text="{Loc 'humanoid-profile-editor-width-label'}" /> | ||
| <Control HorizontalExpand="True"/> | ||
| <Slider Name="WidthSlider" MinValue="0.8" MaxValue="1.2" Value="1.0" HorizontalAlignment="Right" MinSize="200 0" /> | ||
| <Slider Name="WidthSlider" MinValue="0.4" MaxValue="1.5" Value="1.0" HorizontalAlignment="Right" MinSize="200 0" /> |
| HeightSlider.OnValueChanged += args => | ||
| { | ||
| SetHeight((float)args.Value); | ||
| SetProfileHeight((float)args.Value); |
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| # Sector Worldgen Rewrite | |||
| public float MaxTemperature = 360f; | ||
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| [DataField] | ||
| public float MinOxygen = 0f; |
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I dont believe limiting atmos to o2, n2, and co2 was ever communicated to the players, this is a massive change for atmosian ships.
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Yeah I've been really on the 'no' end from all of this if it's going to be another wholesale replacement of expeds for this exact reason.
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Does this make current exped disks 100% pointless? |
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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