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Add support for warp points in the dev tools, as well as a boot to warp point option#6037

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garrettjoecox merged 1 commit intoHarbourMasters:developfrom
garrettjoecox:warp-points
Dec 31, 2025
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Add support for warp points in the dev tools, as well as a boot to warp point option#6037
garrettjoecox merged 1 commit intoHarbourMasters:developfrom
garrettjoecox:warp-points

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@garrettjoecox
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@garrettjoecox garrettjoecox commented Dec 21, 2025

yuge dev QoL. Back-ported from 2ship but with some improvements, mainly supporting more than one warp point. This should be used for developer purposes only and will not in any way initialize the rando context.

Bumps LUS to main so i can get the latest commit for a JSON config fix.

Screenshot 2025-12-21 at 1 55 30 PM

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@SuperBro64
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This is pretty cool. Great job!

Perhaps at some point afterward the improvements can be back-back-ported (front-ported?) to 2Ship.

@aMannus
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aMannus commented Dec 27, 2025

We should keep the LUS bump in a seperate PR. This can just wait until that's been done.

@garrettjoecox garrettjoecox merged commit 2e5a985 into HarbourMasters:develop Dec 31, 2025
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@garrettjoecox garrettjoecox deleted the warp-points branch December 31, 2025 23:31
Jepvid pushed a commit to Jepvid/Shipwright that referenced this pull request Dec 31, 2025
@serprex
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serprex commented Jan 8, 2026

I'm getting hangs after LUS logo playing despite having boot to filename when turning off debug mode while booting to warp screen isn't first changed to disabled

Also cutscene skips don't work when using debug warp from boot

@garrettjoecox
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I'm getting hangs after LUS logo playing despite having boot to filename when turning off debug mode while booting to warp screen isn't first changed to disabled

Also cutscene skips don't work when using debug warp from boot

Fixed the hanging here #6119

As for cutscene skips I wasn't able to reproduce, cutscene skips seem to be working for me on both boot to warp point and booting to debug warp screen

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4 participants