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Roadmap(Travis):

  • Phase 0: Scaffolding, instantiate Vulkan and clear screen to solid color
  • Phase 1: Support for static meshes, textures, materials, basic (Phong) lighting model
  • Phase 2: Renderable textures, terrain, skybox, water
  • Phase 3: PostFX, start configurable pipeline
  • Phase 4: Advanced lighting/PBR

Roadmap(me):

  • Plan 1 : Time Travel and Time manipulation

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