Roadmap(Travis):
- Phase 0: Scaffolding, instantiate Vulkan and clear screen to solid color
- Phase 1: Support for static meshes, textures, materials, basic (Phong) lighting model
- Phase 2: Renderable textures, terrain, skybox, water
- Phase 3: PostFX, start configurable pipeline
- Phase 4: Advanced lighting/PBR
Roadmap(me):
- Plan 1 : Time Travel and Time manipulation