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Gregorooooo02/README.md

👨🏻‍💻 Grzegorz Bednarek

Student and Engineer

I'm a student at Lodz University of Technology and right now I'm studying second degree Applied Computer Science. I'm specializing in Game Development and Computer Graphics.

My biggest projects are Furninotura - RTS game made in my own game engine with Monogame, and LightLured - horror game made in Unity for my Engineer Thesis.

My main hobby is (except for video games) video editing and 2D graphics. I worked on many video projects for my friends, but also made some projects for commercial purposes. For 2D graphics I mainly use Adobe Illustrator. I created a visual identity for the psychology podcast "(Wy)słuchani", accredited by the University of Lodz in Poland, and also worked on student's project for the 80th Anniversary of Lodz University of Technology.

🖥️ Tools I use

Languages

C++

C#

Swift

Java

Python

bash


Learning

JavaScript

React

Unreal


Tools

Unity

Godot

Blender

Apple

JetBrains

VSCode

XCode

Git

GitHub

CMake

Pinned Loading

  1. LightLured LightLured Public

    My game made for the Engineer Thesis. With this game I analyzed the Diegetic Connectivity in video games.

    C# 1

  2. NebulaNook NebulaNook Public

    Nebula Nook is a VR bartending game set in a mysterious space bar. Mix wild intergalactic drinks, slice exotic fruits, and serve eccentric alien customers — all while uncovering the secrets behind …

    C# 7

  3. RTS_Engine RTS_Engine Public

    Our RTS Engine created using MonoGame framework. It also uses a wrapped version of ImGui for the debug options.

    C# 3

  4. LodzGame LodzGame Public

    Horror game cool

    C++

  5. RaytracingEngine RaytracingEngine Public

    Raytracing engine made for the Photorealistic Graphics.

    C++ 1 1

  6. Gelatinous-Jumper Gelatinous-Jumper Public

    2D Platformer where you can only control your player with mouse!

    GDScript 1 2