Releases: GraionDilach/CyberSleuthModEvolutionAnalyzer
Releases · GraionDilach/CyberSleuthModEvolutionAnalyzer
v0.3.4
Changes
🐛 Bug Fixes
- Fix crash when two mods define the same item for an evolution. (da90a10)
Full Changelog: v0.3.3...v0.3.4
Published with dotnet-releaser
v0.3.3
Changes
🧰 Misc
- Prevent saving a mod with multiple Mode Changes on a mon. (818425c)
- Expose a newly generated mod among the active mods. (fa9370b)
- 0.3.3 release commit. (d3f1550)
Full Changelog: v0.3.2...v0.3.3
Published with dotnet-releaser
v0.3.2
Changes
🧰 Misc
- Change the way multiple Mode Change evolutions are loaded. (721b305)
Full Changelog: v0.3.1...v0.3.2
Published with dotnet-releaser
v0.3.1
Changes
📚 Documentation
- Update documentation. (c45f143)
🧰 Misc
- Reorg the mod loader buttons. (115a889)
Full Changelog: v0.3.0...v0.3.1
Published with dotnet-releaser
v0.3.0
Changes
✨ New Features
- Add a Mode Change validator. (158740e)
🐛 Bug Fixes
- Fix Mode Change handling. (4a993ed)
🧰 Misc
- Safeguards against duplicate items. (4fa2e70)
- More Mode Change-related fixes. (573638a)
- Even more Mode Change related fixes. (c28557d)
- Derp. (3c460d3)
- Check for Mode Changes in the evo validator. (d0cf487)
- Update Mode Change evolutions in tandem. (100045e)
Full Changelog: v0.2.1...v0.3.0
Published with dotnet-releaser
v0.2.1
Changes
🐛 Bug Fixes
- Fix vanilla Digimon never loading their evo conditions. (6402bb1)
🧰 Misc
- v0.2.1 commit. (5e9af2f)
Full Changelog: v0.2.0...v0.2.1
Published with dotnet-releaser
v0.2.0
Changes
✨ New Features
- Implement simple evocondition editor. (bc7b68d, 8791741, dca014d, ca75141, cf060eb, 77566ed)
- Add a "select all mods" button. (844ea32)
- Add a settings panel. (a08fa96, 9c3c1b9, 9ed4d68)
- Add pipe evolution analyzer. (b98ae68)
- Add DNA requirement analyzer. (3dd51ed)
- Add mass evo condition editor. (f101205)
- Add settings to control loading vanilla Digimon. (5e0f498)
- Count the amount of Digimons on tabs. (18a1d29)
🐛 Bug Fixes
- Fix: Handle SDSCSMM softcodes case-sensitively. (3f32b5d)
- Fix: Import mod data when it only edits vanilla mons. (c34064f)
- Fix evocontrols' autoresizing. (d72208a)
- Support loading FormatVersion 2 mods. (c9714a3)
- Include Boss Digimon data. (e695ef0, d1dfd59)
- Parse evolution conditions separately. (122b3d9)
- Polish HiDPI behaviour (327f46e, bcf0301, 5f5cd5d)
📚 Documentation
- Update documentation. (58b4d30)
🧰 Misc
- Add a basic Icon drawn in Paint. (3a05122)
- Polish: Widen tabs to fit the counter. (4c63d0a)
- Tweak the layout a bit. (a6cc78e)
- Delete WinForms Designer cruft. (3d85c1e)
- Revert accidentally-committed debugging. (2ed7fd2)
- Form drawing polish. (44b89b3)
- Polish the save window. (0715fb9)
Full Changelog: v0.1.0...v0.2.0
Published with dotnet-releaser
v0.1.0
First release.
Features
- Generates an override plugin mod to be installed after all others via SimpleDSCSModManager
- Reading information from SimpleDSCSModManager mods, parsing and merging all Digimon evolutions
- Support for both numeric and SimpleDSCSModManager softcode IDs
- A visual editor to track/edit evolution paths, with a detailed list view
- Auto-ordering mods during load based on the orders of previous tool-generated results
- Notification if a Digimon has more than 6 options to (de-)digivolve
- Checks to prevent overwriting a content mod with generated result
Full Changelog: 1847eeac5c599ae4db8714587c1dedcb563622f3...v0.1.0
Published with dotnet-releaser