Skip to content

Releases: GlowPuff/ImperialCommander2

Imperial Commander 2

14 Jun 21:39

Choose a tag to compare

Official Release v.2.0.17

Windows - download Win.zip
Mac - download MacOS.zip
Linux - download Linux.zip
Android - download ImperialCommander2.apk

Mac and Linux NOTE: see the NOTE.txt included inside the zip file.

New

  • First Android release
  • Touch Gestures: Using 2 fingers, swipe left/right to rotate the camera. Using 2 fingers, swipe up/down to zoom. Double tap an enemy group icon to view its card.
  • NEW CAMPAIGNS ADDED! We added The Bespin Gambit, Tyrants of Lothal, and the Tyrants of Lothal Extended Campaign (located in the "Other" category in the setup screen)

Fixes

  • (Saga Setup) mission names now use our translated data
  • (Saga Setup) added missing button translations
  • (Saga) if a mission adds a fixed Ally AND you added your own Ally during Setup, BOTH of them now deploy instead of just one
  • (Saga) when using Adaptive Difficulty, the FAME window now uses the proper translation for Awards
  • (Saga) groups marked 'cannot redeploy' or 'cannot reinforce' now respect those attributes
  • (Saga) card modifications in the activation window weren't being parsed for special formatting
  • (Saga) custom deployments no longer soft reset to defaults upon defeat
  • (Saga) camera pans to where a tile used to be when it Deactivates
  • (Saga) custom deployments with no abilities or an ability with no name would crash the app
  • (Saga) removed redundant redeployment check from Fuzzy Deployment

Imperial Commander 2

08 Jun 19:41

Choose a tag to compare

Official Release v.2.0.B16

Windows - download Win.zip
Mac - download MacOS.zip
Linux - download Linux.zip

Mac and Linux NOTE: see the NOTE.txt included inside the zip file.

Imperial Commander 2

08 Jun 18:20

Choose a tag to compare

Imperial Commander 2 Pre-release
Pre-release

Beta 15

Imperial Commander 2

07 Jun 21:54

Choose a tag to compare

Imperial Commander 2 Pre-release
Pre-release

Beta 14

  • fixed the rogue deployment window not wanting to close after the first time

Imperial Commander 2

07 Jun 19:35

Choose a tag to compare

Imperial Commander 2 Pre-release
Pre-release

Beta 13

  • Bespin tiles 10-12 included
  • Lothal tiles 7-12 included
  • groups using a generic mugshot can now roll dice
  • custom groups have a "[Custom]" id displayed when they deploy, instead of their GUID
  • gray dice now show up correctly in the dice roller (as stand-ins), but don't roll
  • dialog boxes with callbacks can no longer be double activated

Imperial Commander 2

06 Jun 21:02

Choose a tag to compare

Imperial Commander 2 Pre-release
Pre-release

Beta 12

  • new Imperial Hand window (shows the hand, current threat, threat modifier)
  • new title music
  • new Settings now has a toggle for Ambient sound
  • finished custom groups implementation (Abilities)
  • reduced app size
  • fixed UI glitches (now you can't re-display enemy Activation when hiding the UI from a previous screen)
  • fixed name from custom groups showing as "Unknown"
  • in Settings, music fades out when toggling off instead of just stopping

Imperial Commander 2

04 Jun 21:20

Choose a tag to compare

Imperial Commander 2 Pre-release
Pre-release

Beta 11

  • group modification box is now larger
  • NEW custom group editor in ICE
  • for Custom missions, the initial threat defaults to 3 instead of 0
  • can no longer manipulate camera with UI showing or when mouse is over UI elements
  • View Map button is now consistent
  • fixed camera not panning to the correct tile when it became Active
  • reduced the dim value
  • Modifier is shown when right clicking the group
  • Quick Message popup visibility decreased by 1 second before fading out
  • In setup, missions are sorted alphabetically by Title
  • if a deployed Ally is a CUSTOM group, you can right click it to see its Custom card details (heroes and normal allies don't have a card to view)
  • Empire 13A tile uses correct texture
  • enemy groups now "remember" their last Activation data in Saga (like in Classic), can re-display that info by right clicking or double clicking their icon. This data resets when the group becomes un-Exhausted (either manually or end-of-turn)

Imperial Commander 2

01 Jun 22:31

Choose a tag to compare

Imperial Commander 2 Pre-release
Pre-release

Beta 10

  • triggers were initialized AFTER the current objective was set, not giving the triggers a chance to initialize with their current value before being used
  • when triggers initialized, the initial value of the trigger wasn't being set
  • on the first attack after a priority target of "Other" was set, the card Instructions used the "rebel1" variable BEFORE it was initialized with "Other", resulting in a blank target string
  • fixed end of round deployment events overlapping the previous Event due to query boxes firing the next event in the wrong order
  • Events that are set to start or end of round can no longer accidentally fire more than once that round (even if they are repeatable)

Imperial Commander 2

30 May 22:51

Choose a tag to compare

Imperial Commander 2 Pre-release
Pre-release

Beta 8

  • fixed multiple entity modifications only modifying the 1st in the list

Imperial Commander 2

30 May 21:07

Choose a tag to compare

Imperial Commander 2 Pre-release
Pre-release

Beta 7

  • fixed generic mugshots still being used when they shouldn't
  • generic enemies now show blank card data
  • Input event action now uses -1 for the "infinite" value