Releases: GlowPuff/ImperialCommander2
Releases · GlowPuff/ImperialCommander2
Imperial Commander 2
Official Release v.2.0.17
Windows - download Win.zip
Mac - download MacOS.zip
Linux - download Linux.zip
Android - download ImperialCommander2.apk
Mac and Linux NOTE: see the NOTE.txt included inside the zip file.
New
- First Android release
- Touch Gestures: Using 2 fingers, swipe left/right to rotate the camera. Using 2 fingers, swipe up/down to zoom. Double tap an enemy group icon to view its card.
- NEW CAMPAIGNS ADDED! We added The Bespin Gambit, Tyrants of Lothal, and the Tyrants of Lothal Extended Campaign (located in the "Other" category in the setup screen)
Fixes
- (Saga Setup) mission names now use our translated data
- (Saga Setup) added missing button translations
- (Saga) if a mission adds a fixed Ally AND you added your own Ally during Setup, BOTH of them now deploy instead of just one
- (Saga) when using Adaptive Difficulty, the FAME window now uses the proper translation for Awards
- (Saga) groups marked 'cannot redeploy' or 'cannot reinforce' now respect those attributes
- (Saga) card modifications in the activation window weren't being parsed for special formatting
- (Saga) custom deployments no longer soft reset to defaults upon defeat
- (Saga) camera pans to where a tile used to be when it Deactivates
- (Saga) custom deployments with no abilities or an ability with no name would crash the app
- (Saga) removed redundant redeployment check from Fuzzy Deployment
Imperial Commander 2
Official Release v.2.0.B16
Windows - download Win.zip
Mac - download MacOS.zip
Linux - download Linux.zip
Mac and Linux NOTE: see the NOTE.txt included inside the zip file.
Imperial Commander 2
Beta 15
Imperial Commander 2
Beta 14
- fixed the rogue deployment window not wanting to close after the first time
Imperial Commander 2
Beta 13
- Bespin tiles 10-12 included
- Lothal tiles 7-12 included
- groups using a generic mugshot can now roll dice
- custom groups have a "[Custom]" id displayed when they deploy, instead of their GUID
- gray dice now show up correctly in the dice roller (as stand-ins), but don't roll
- dialog boxes with callbacks can no longer be double activated
Imperial Commander 2
Beta 12
- new Imperial Hand window (shows the hand, current threat, threat modifier)
- new title music
- new Settings now has a toggle for Ambient sound
- finished custom groups implementation (Abilities)
- reduced app size
- fixed UI glitches (now you can't re-display enemy Activation when hiding the UI from a previous screen)
- fixed name from custom groups showing as "Unknown"
- in Settings, music fades out when toggling off instead of just stopping
Imperial Commander 2
Beta 11
- group modification box is now larger
- NEW custom group editor in ICE
- for Custom missions, the initial threat defaults to 3 instead of 0
- can no longer manipulate camera with UI showing or when mouse is over UI elements
- View Map button is now consistent
- fixed camera not panning to the correct tile when it became Active
- reduced the dim value
- Modifier is shown when right clicking the group
- Quick Message popup visibility decreased by 1 second before fading out
- In setup, missions are sorted alphabetically by Title
- if a deployed Ally is a CUSTOM group, you can right click it to see its Custom card details (heroes and normal allies don't have a card to view)
- Empire 13A tile uses correct texture
- enemy groups now "remember" their last Activation data in Saga (like in Classic), can re-display that info by right clicking or double clicking their icon. This data resets when the group becomes un-Exhausted (either manually or end-of-turn)
Imperial Commander 2
Beta 10
- triggers were initialized AFTER the current objective was set, not giving the triggers a chance to initialize with their current value before being used
- when triggers initialized, the initial value of the trigger wasn't being set
- on the first attack after a priority target of "Other" was set, the card Instructions used the "rebel1" variable BEFORE it was initialized with "Other", resulting in a blank target string
- fixed end of round deployment events overlapping the previous Event due to query boxes firing the next event in the wrong order
- Events that are set to start or end of round can no longer accidentally fire more than once that round (even if they are repeatable)
Imperial Commander 2
Beta 8
- fixed multiple entity modifications only modifying the 1st in the list
Imperial Commander 2
Beta 7
- fixed generic mugshots still being used when they shouldn't
- generic enemies now show blank card data
- Input event action now uses -1 for the "infinite" value