Releases: GlowPuff/ImperialCommander2
Imperial Commander 2
Official Release v.2.2.4
Windows - download Win.zip
Mac - download MacOS.zip
Linux - download Linux.zip
ChromeOS - Try the Android version
Android - download ImperialCommander2.arm64-v8a.apk (64bit)
Android - download ImperialCommander2.armeabi-v7a.apk (32bit)
Mac and Linux NOTE: see the NOTE.txt included inside the zip file.
CHANGELOG
- The French translations for the app are completely finished: all interface items, all Missions, all game data
- The "Bespin 4" Mission is updated to the correct version - it will no longer infinitely loop during a certain part of the Mission
- The Add Ally button is now disabled until a Mission is selected
- Missions are now sorted by name in the Campaign screen
- Missions with a large amount of "Additional info" text no longer overflows in the Setup screen. The text area is now clickable and shows a popup with the entire text if it's too long.
- When required Tiles are shown during Setup and in-game, their Expansion icon is now used instead of the name of the Expansion. For example, a Mission may have said to collect "Core 2B" and "Lothal 1A". Now, the app will say to collect "X 2B" and "Y 1A", where X is the icon for the Core set, and Y is the icon for the Lothal set.
- "other target" is now translated
- Various translation fixes
Imperial Commander 2
Official Release v.2.2.3
Windows - download Win.zip
Mac - download MacOS.zip
Linux - download Linux.zip
ChromeOS - Try the Android version
Android - download ImperialCommander2.arm64-v8a.apk (64bit)
Android - download ImperialCommander2.armeabi-v7a.apk (32bit)
Mac and Linux NOTE: see the NOTE.txt included inside the zip file.
CHANGELOG
- fixed Core1 Mission (doors could not be interacted with)
- a Mission's fixed Ally can no longer be selected in the Ally selection window during Setup
- when starting a Mission from Setup, you can no longer accidentally interact with the UI while the Mission loads
- updated translations for various languages (UI, Help, Missions)
- modified font sizes in various UI elements
- added missing translation support for the Campaign screen Mission list
- added missing translation support for "MedPac" in ui.json
Imperial Commander 2
Official Release v.2.2.2
Windows - download Win.zip
Mac - download MacOS.zip
Linux - download Linux.zip
ChromeOS - Try the Android version
Android - download ImperialCommander2.arm64-v8a.apk (64bit)
Android - download ImperialCommander2.armeabi-v7a.apk (32bit)
Mac and Linux NOTE: see the NOTE.txt included inside the zip file.
CHANGELOG
- Fixed control Missions with broken Round Limit
- Updated French translations (ui, help, Core Missions)
- Updated Spanish translations (Mission cards)
Imperial Commander 2
Official Release v.2.2.1 - HOTFIX
Windows - download Win.zip
Mac - download MacOS.zip
Linux - download Linux.zip
ChromeOS - Try the Android version
Android - download ImperialCommander2.arm64-v8a.apk (64bit)
Android - download ImperialCommander2.armeabi-v7a.apk (32bit)
Mac and Linux NOTE: see the NOTE.txt included inside the zip file.
CHANGELOG
- Fixed the error thrown in Missions using a Countdown Timer
Imperial Commander 2
Official Release v.2.2
Windows - download Win.zip
Mac - download MacOS.zip
Linux - download Linux.zip
ChromeOS - Try the Android version
Android - download ImperialCommander2.arm64-v8a.apk (64bit)
Android - download ImperialCommander2.armeabi-v7a.apk (32bit)
Mac and Linux NOTE: see the NOTE.txt included inside the zip file.
CHANGELOG
- NEW Mission translation system
- NEW sound effects, Darth Vader speaks!
- NEW updated tiles for the CORE campaign - the edges are now seamless without the "interlocking puzzle" garbage along the edges. Thank you AzzameenF18!!
- NEW ambient sound for "Forest" biomes
- NEW Settings options: Round Limit type
- Normal round limit: No change from current behavior where some Missions end if you take too long
- No round limit: Round limit is deactivated
- Dangerous round limit: Once round limit is reached, threat gain at the end of a round doubles and the deployment modifier increases by an additional 2 each round
- NEW Settings option: Skip the hyperspace Mission intro animation/music
- NEW The Mission round limit, if there is one, is indicated in the Round Number UI
- NEW The new Countdown Timer Event Action has a new UI element (near the Round Number UI) that counts down to 0
- NEW Toast notifications when you gain credits, XP, threat changes (Campaigns only)
- NEW MedPacs can now be automatically rewarded by the Mission (the UI value will update itself)
- NEW Dedicated Exit button on the title screen
- NEW Threat Level indicator in the Dashboard while playing a Mission
- NEW Campaign feature: threat level for the next Mission in a Campaign can be automatically modified by the current Mission
- NEW Campaign Screen: Credits icon and coin jingle sound in the equipment buying window
- NEW Campaign Screen: Automatic Credit and XP reduction/reimbursement when you buy or sell Skills and Equipment - no more need to manually modify the values
- NEW Campaign Screen: Hovering over a removable item (skill, item, earned villain, etc) will change the text to "X" to make it more obvious they will be removed upon clicking
- NEW Campaign Screen: Items and Skills are grayed out if you don't have enough XP or Credits to purchase them
- NEW Campaign Screen: When adding Missions to the Campaign structure, Side and Story Missions have a unique icon in the Mission chooser window
- Heroes and Allies now only have one context menu button - "Defeat", to simplify play. The app tracks if the Hero is wounded or ultimately withdrawn on a second Defeat.
- Support for all of the new Event Actions added to the ICE editor
- More robust UI translation handling (also a new, dedicated translation error log file). Missing UI translations and help overlays with missing translations now default to English instead of appearing empty or missing in the app.
- FIXED: Allies properly Withdraw upon a first Defeat
- FIXED: hero wounded/defeated state is properly restored when continuing a saved game
- FIXED: Custom Missions from Custom Campaigns now show their Description and Additional Text during Setup
- FIXED: Scrolling the Campaign Mission structures panel with a mouse wheel will no longer accidentally update the Mission Threat
Imperial Commander 2
Official Release v.2.1.5
Windows - download Win.zip
Mac - download MacOS.zip
Linux - download Linux.zip
ChromeOS - Try the Android version
Android - download ImperialCommander2.arm64-v8a.apk (64bit)
Android - download ImperialCommander2.armeabi-v7a.apk (32bit)
Mac and Linux NOTE: see the NOTE.txt included inside the zip file.
CHANGELOG
- NEW: Help overlay system - accessible from various screens throughout the game by clicking the "?" icon
- NEW: Tile placement instructions are streamlined and grouped by ID and side, for example "Tile 22B x 2" is now displayed instead of "Tile 22B, Tile 22B"
- NEW: Core Missions translated to French
- NEW: Spanish translations COMPLETE
- ENHANCED Warp screen effect
- Various Mission fixes
- Removed Classic Mode
Imperial Commander 2
Official Release v.2.1.4 (with Android HOTFIX)
HOTFIX NOTE: The Android builds have been re-uploaded with an updated library that fixes a problem when the game saved its state.
Windows - download Win.zip
Mac - download MacOS.zip
Linux - download Linux.zip
ChromeOS - Try the Android version
Android - download ImperialCommander2.arm64-v8a.apk (64bit)
Android - download ImperialCommander2.armeabi-v7a.apk (32bit)
Mac and Linux NOTE: see the NOTE.txt included inside the zip file.
CHANGELOG
- The Android version of the app is now 64bit
- Fixed imported custom heroes behaving like allies (missing Action toggle, missing Wound option)
- The "dummy" activation token (3 player games) now has a Black outline instead of the same shade of blue used by Heroes
- New custom character portraits: Second Sister, Purge Trooper, KX Security Droid / K2SO, Merrin, Boushh
- Added support for the new "LightBlue" outline color for custom characters. This is the same shade of blue used by stock Heroes
- Mission fixes
Imperial Commander 2
Official Release v.2.1.3
Windows - download Win.zip
Mac - download MacOS.zip
Linux - download Linux.zip
ChromeOS - Try the Android version
Android - download ImperialCommander2.apk (this is a 32bit app, it won't run on a Pixel 7)
Mac and Linux NOTE: see the NOTE.txt included inside the zip file.
CHANGELOG
- Removed an unnecessary map tile activation in Tutorial 3
- Figure Pack groups were being included in the Tutorial missions, even if you don't own any. Now they are completely ignored for all Tutorial missions
- Various Mission fixes
- New Spanish translated Missions (complete Jabba expansion!!)
- removed Saga mode dependencies on old data from Classic mode
- the default single Mission Saga mode threat level reduced from 3 to 2 (as always, you can modify this during Setup)
- in 3 player games, the "dummy" activation token is no longer targeted during Imperial activations
Imperial Commander 2
Official Release v.2.1.2
Windows - download Win.zip
Mac - download MacOS.zip
Linux - download Linux.zip
Android - download ImperialCommander2.apk (this is a 32bit app, it won't run on a Pixel 7)
Mac and Linux NOTE: see the NOTE.txt included inside the zip file.
CHANGELOG
- NEW Settings panel options: volume controls for Music, Sound, Ambient
- NEW 10 unique ambient sounds that play as tiles are activated in a Mission, depending on the "biome" of the tiles
- Fixed the Campaign screen allowing a custom Packaged Campaign Mission slot to play even if a "player choice" Mission hasn't been chosen for it
- Fixed custom Packaged Campaign Missions not restoring correctly from a saved state
- Settings panel - minor UI update
- Setup screen - minor UI updates - "additional info" now scrolls instead of overlapping the UI
- Setup screen - Mission "additional info" is now also shown for one-shot Saga Missions, not just when entering Setup from the Campaign screen
- Updated "Canyon Run" Mission
-
- Updated enemies.json (enemy card text)
Imperial Commander 2
Official Release v.2.1.1
Windows - download Win.zip
Mac - download MacOS.zip
Linux - download Linux.zip
Android - download ImperialCommander2.apk (this is a 32bit app, it won't run on a Pixel 7)
Mac and Linux NOTE: see the NOTE.txt included inside the zip file.
CHANGELOG
- NEW random "defeated" sound effect when any group is defeated or a hero is wounded
- NEW enhanced Import panel - now shows Heroes/Allies/Villains in addition to the Imperials it already showed. Selection behavior is the same as before - Only Imperials can be switched on or off to ignore them from all Missions (or not), since all other groups are already opt-in during Mission Setup
- NEW translated Ru Missions - complete "Lothal" and several "Other", plus some updated Missions
- Looking for Campaign data files is now more lenient to errors and old data
- Parsing a bad bonus effect no longer shows the scary error panel. It's handled silently now, logged, and displays a friendly message in the bonus effect area of the UI.
- Error panel exit button is now translated
- Fixed (Campaign Manager screen) - Campaign Packages weren't allowing embedded missions to be selected for Story/Finale slots
- Fixed Spanish bonuseffect.json data
- The Bloom effect now defaults OFF
- Updated Ru ui.json data
- Campaign Manager screen - slightly reduced the size of the campaign icon
- Importing campaign packages is now more robust when checking for errors in the expected format