fixed resetCurrentXp being overridden on respawn causing xp duplication#440
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uema5a wants to merge 1 commit into
Open
fixed resetCurrentXp being overridden on respawn causing xp duplication#440uema5a wants to merge 1 commit into
uema5a wants to merge 1 commit into
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Hey! First off, thanks for maintaining LevelZ — it's been a lot of fun to play with. I ran into a bug and wanted to contribute a fix!
Summary
resetCurrentXp=truewithlevelRetainPercentage=100(default) caused XP duplication on deathRoot Cause
In the
AFTER_RESPAWNhandler, the reset block ran beforeupdatePlayerSkills(newPlayer, oldPlayer), which internally callssetLevelProgress(oldLevelManager.getLevelProgress())and overwrites the reset. As a result, the player dropped aLevelExperienceOrbEntitybut kept their full progress — pure XP duplication.Fix
Moved the
resetCurrentXpreset block inside theelsebranch, afterupdatePlayerSkills, so the reset is applied after the state copy and cannot be overwritten.