VoxelTerraformer is an experimental voxel world project written in C#, focused on chunk-based terrain, real-time terraforming, and clean, extensible architecture.
The project serves as a foundation for exploring voxel rendering, block interaction, and scalable world systems using raylib.
The goal of VoxelTerraformer is not to be a full game, but a flexible sandbox and technical playground for experimenting with voxel engine concepts.
- Chunk-based voxel world architecture
- Real-time block placement and removal
- Precise voxel raycasting (mouse and keyboard input)
- Simple procedural terrain generation
- Clean separation between world logic, rendering, and utilities
- Designed with scalability and future expansion in mind
- W / A / S / D – Move camera
- Mouse – Look around
- Left Mouse Button or O – Remove block
- Right Mouse Button or P – Place block

