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VoxelTerraformer

VoxelTerraformer is an experimental voxel world project written in C#, focused on chunk-based terrain, real-time terraforming, and clean, extensible architecture.
The project serves as a foundation for exploring voxel rendering, block interaction, and scalable world systems using raylib.

The goal of VoxelTerraformer is not to be a full game, but a flexible sandbox and technical playground for experimenting with voxel engine concepts.


Features

  • Chunk-based voxel world architecture
  • Real-time block placement and removal
  • Precise voxel raycasting (mouse and keyboard input)
  • Simple procedural terrain generation
  • Clean separation between world logic, rendering, and utilities
  • Designed with scalability and future expansion in mind

Controls

  • W / A / S / D – Move camera
  • Mouse – Look around
  • Left Mouse Button or O – Remove block
  • Right Mouse Button or P – Place block

Screenshots

Image1 Image2

About

A lightweight voxel engine prototype focused on chunk-based terrain, real-time editing, and scalable world simulation using C# and raylib.

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