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This submission removes the redundant polling-based socket synchronization in favor of the existing asyncio.Lock, resulting in a cleaner and more efficient implementation.


PR created automatically by Jules for task 9773986221545261564 started by @GhostTypes

The _wait_until_socket_available method in FlashForgeTcpClient used an inefficient polling loop with asyncio.sleep to check for socket availability. This was redundant because the send_command_async method already uses an asyncio.Lock (_socket_lock) to serialize access, which implicitly and efficiently handles waiting.

This commit removes the _wait_until_socket_available method, the is_socket_busy method, and the underlying _socket_busy flag. The send_command_async method now relies solely on the existing _socket_lock for command serialization, resulting in cleaner, more correct, and more efficient code.
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@GhostTypes GhostTypes marked this pull request as ready for review January 20, 2026 01:21
@GhostTypes GhostTypes merged commit d575649 into main Jan 20, 2026
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@GhostTypes GhostTypes deleted the refactor-socket-synchronization-9773986221545261564 branch January 20, 2026 01:23
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2 participants