Build and upload your game from Godot Engine to Game Launcher Cloud!
A powerful Godot Editor plugin that allows you to build and upload your game patches directly to Game Launcher Cloud platform from within the Godot Editor.
- Easy authentication using API Key
- Secure connection to Game Launcher Cloud backend
- Persistent login sessions
- Build your Godot game directly from the editor
- Automatic compression and optimization
- Upload builds to Game Launcher Cloud with one click
- Real-time upload progress tracking
- Support for Windows, Linux, and macOS builds
- Receive helpful tips to improve patch quality
- Learn optimization techniques
- Best practices for game distribution
- Build size recommendations
- Open Godot Editor
- Go to AssetLib tab
- Search for "Game Launcher Cloud"
- Click Download and Install
- Enable the plugin in Project > Project Settings > Plugins
- Download the latest release from GitHub Releases
- Extract the
addons/game_launcher_cloudfolder into your project'saddons/directory - Enable the plugin in Project > Project Settings > Plugins
- Go to Game Launcher Cloud Dashboard
- Navigate to User Profile > API Keys
- Click Create New API Key
- Copy your API key
- In Godot, open Project > Tools > Game Launcher Cloud Manager
- Go to the Login tab
- Paste your API Key
- Click Login with API Key
- Go to the Build & Upload tab
- Click Load My Apps to see your available apps
- Select the app you want to upload to
- Write some Build Notes describing what changed
- Click Build & Upload to Game Launcher Cloud
- Wait for the build and upload to complete!
The extension supports authentication via API Keys. This is the recommended method for automated builds and CI/CD pipelines.
To get an API Key:
- Visit Game Launcher Cloud Dashboard
- Create a new API key with appropriate permissions
- Copy and save the key securely
The extension will:
- Build your Godot project for the currently selected platform
- Compress the build into a ZIP file
- Upload it to Game Launcher Cloud
- Process the patch automatically on the server
Supported Platforms:
- Windows (64-bit)
- Linux (64-bit)
- macOS
The extension saves your settings in:
res://addons/game_launcher_cloud/glc_config.json
Note: Add this file to .gitignore to avoid committing your API key!
- Compress textures appropriately
- Remove unused assets
- Use PCK files for large content
- Enable script encryption if needed
Always include:
- Version number
- New features added
- Bugs fixed
- Known issues
- Run the build locally first
- Check for crashes or errors
- Verify all features work
- Test performance
- Godot 4.0 or newer
- Active Game Launcher Cloud account
- Export templates installed for your target platform
Need help? We're here for you!
- ๐ Website: gamelauncher.cloud
- ๐ฌ Discord: Join our community
- ๐ Documentation: docs.gamelauncher.cloud
This extension is provided free of charge for use with Game Launcher Cloud platform.
Game Launcher Cloud is a comprehensive platform for game developers to:
- Create custom game launchers in minutes
- Distribute game patches efficiently
- Manage multiple games and versions
- Track downloads and analytics
