Implementación de la clase DecisionTree #42
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Esta PR incorpora la implementación de la clase
DecisionTree, un árbol binario para modelar la toma de decisones de los NPC's mercader con el jugador.Funcionalidades implementadas:
insertar): Inserta nodos manteniendo el orden lexicográfico.buscar): Recorre el árbol para encontrar si una decisión existe. Está el llamado público, y un método privado que implementa recursion.eliminar): Elimina la decisión indicada del árbol, y lo re-organiza correctamente según los tres casos de nodo sin hijos, nodo con un hijo y nodo con dos hijos (se reemplaza por el menor del sub-árbol derecho).estaVacio).recorrerPreorden).