FEAT: first stable release!!!!!#27
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…gle source of truth for all the content of each string, like names, descriptions, etc.
…ag/campaign name (hit modal limit of 5 items)
…le execution cycle.
…lable inside as comments.
… block to add_player, added checks for player amounts
…red campaigns categoty, creates a private text channel, creates threads, saves all discord IDs to the campaign record; enabled permanent verbose mode
…mes, 404 on webhooks
…er execution until all discord api calls return. if not, handle panic by responding with an ephemeral without crashing the whole bot
…on, multiple scheduled session support
…ule conflict detection, capacity handling, DM notified for every RSVP
… is missing when it's a legacy DB or it hasn't been approved yet. Improved flow for pending campaigns: now they say when they're awaiting approval when checked, and they have access to the campaign menu now.
…ssing /newsession
FEAT: final polish
FEAT: /importchannel command
Framebuffers
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May 19, 2026
FEAT: first stable release!!!!! awoo
Framebuffers
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that referenced
this pull request
May 19, 2026
FEAT: first stable release!!!!! awoo
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Feat: release v1.0, complete rewrite in Go
Replacing the original Discord.js prototype with a complete rewrite in Go.
The bot is production-ready and has been running on a live server through the RC phase.
Done
well, basically everything is new.
Campaign lifecycle
approval queue.
initialized (welcome, announcements, sessions, dice-rolls, general).
see internal channel IDs).
Session scheduling
/newsession: multi-field modal (DD/MM/YYYY, time, notes, capacity)role mention and a live RSVP embed (going / not going / waitlisted)
/nextsessions: all upcoming sessions across the player's campaigns,sorted, formatted in their local timezone
Player features
/registeronboarding flow/mehub: profile, tokens, next sessions, campaigns/newtoken: composite circular token from photo + frame image or solidcolor; preview -> name -> save -> assign flow
/tokens: token gallery with per-token managementpaths exposed)
DM tools
/manage: campaign management hub with autocomplete over the DM'scampaigns (players / sessions / settings sub-menus)
/uploadcover: cover art upload, self-hosted (never stored on Discord CDN)/importcampaign(staff-only): bind an existing Discord channel + role to anew campaign record; auto-registers current members
Staff / admin
/adminpanel: broadcast DMs, player management, server settings/ban//unban: global player banson startup and on GuildMemberUpdate
/admin settingsInfrastructure
net/http): CDN route + one-time download routeApplicationCommandBulkOverwrite: stale commands removed atomically onstartup
for TLS and rate limiting
DEBUG_ADMIN_IDtwo-factor guard: env var alone grants nothing inproduction: Discord admin role required as second factor
To do:
For post-1.0 releases:
UI/UX
Deferred features: