Secborg improvements#596
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MissKay1994 wants to merge 7 commits into
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RSI Diff Bot; head commit 3d42ff9 merging into b935263 Resources/Textures/_Euphoria/Interface/Actions/actions_borg.rsi
Resources/Textures/_Euphoria/Objects/Specific/Robotics/borgmodule.rsi
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Holy shit, a PR on actually fixing the secborg? This might even make me come back with GL4M0UR! |
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About the PR
Secborgs are currently in a state of being more or less useless at any task you would normally encounter in a given round. This PR gives secborgs 3 new modules and for now replaces one that needs to be reworked. The now default Lethal Force Module, advanced combat module carrying an x-ray cannon, and the advanced laser module, containing an advanced laser pistol. Replacing the patrol module is meant to be temporary until it is reworked to be better, which someone else has planned
Why / Balance
Secborgs have a laundry list of problems all revolving around it's not worth playing them because they are so bad at doing their jobs. They lack any means of lethal force, meaning they can't effectively deal with loud heavily armed antags or vent creatures. The problem extends to they also are completely reliant on science to research arsenal to do their jobs, unlike every other cyborg. Overall they are lackluster and people don't like playing them because of it.
Technical details
Adds numerous new files for new modules and research unlocks. All YML
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Breaking changes
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Changelog
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