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Releases: Fleury14/v4-timer

v0.11.0

06 Jul 22:03
d088aa3

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v0.11.0 Pre-release
Pre-release

Updates since last release:

  • Added customizable keyboard start/stop controls
  • Support for binary flag entry
  • Support for O:req flag requiring a set number out of possible objectives. Non-required objectives are tagged once "go mode" is reached
  • Added Encounter info, Sylph glitch and push B to jump on flag info section
  • Fixed Dark matter objecting displaying 50 in stead of 30
  • Establishing a click through mechanic when filling out random objectives; once random objective has had its goal set, the next random objective is already selected
  • Redesigned quest section for easier selection
  • Allow objectives to be checked off even if the timer is not active.

v0.7.0

30 Jan 18:42
0bb61a4

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v0.7.0 Pre-release
Pre-release
  • Added presets for The Fabul Gauntlet flags, as well as Lunar and Underground racing clubs
  • If there's enough screen width, some flag details in the form of badges will be displayed giving the runner a quick bullet point of the important parts of the seed.

v0.6.1

10 Jan 01:07
54e823a

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v0.6.1 Pre-release
Pre-release

Features since included:

Boss Timer - During the run you can press a key (Default is spacebar but that can be changed on the top of the screen) to initiate a boss timer and a second time to stop it. After stopped you can then assign it to a particular boss, or to nothing at all (displays a question mark). This allows you to look at how much time you spent on each boss.
Layout editing - I stopped trying to curb all vertical scrolling and decided a larger window with more width would be more sufficient and give me more real estate to work with. To this end, the objective picker has been moved to the right. Now while the tracker window requires sufficient width (1200px), there should no longer be any scrolling to cause problems with display.

Base timer w/o app

13 Nov 23:40
c516580

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Base timer w/o app Pre-release
Pre-release

So I should have made a release point here earlier to have a release with just the timer and not all the extra stuff I'm considering throwing on... nonetheless here we are.

Base Timer functionality

  • Take in a v4 flagset and created objective splits that you can click off.
  • If any of the objectives are "Random" objectives, you have the option of editing the objective to display the correct one instead of "Random Objective 1", but that will be up to the user if they want to spend time doing that.
  • Basic Stop/Start/Reset timer controls

Future functionality includes the ability to upload splits to a firebase database, and I implemented firebase and a router installation for login when I choose to implement that, but there are UX hurdles I have to consider first.