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Procedural Terrain Generation (OpenGL)

This project is a procedural terrain generation system developed for the Computer Graphics (CGRA350) course. The application generates landscapes using fractal noise, supports interactive terrain editing, and renders vegetation using a level-of-detail (LOD) system to maintain performance.

The program includes real-time parameter controls through an ImGui interface, allowing users to experiment with procedural terrain techniques and erosion simulation.

terrain_example

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