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Nerf novax aim speed, beam lifetime, and rebalance costs #7123
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515acac
Reduce beam lifetime while keeping total damage
lL1l1 f80487f
Reduce aim speed 360 -> 8 deg/s
lL1l1 9d45235
Add energy firing cost and reduce station cost
lL1l1 c2a5ff6
Increase energy ratio to match nuke
lL1l1 38d12f0
Create balance.7123.md
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,15 @@ | ||
| - (#7123) Reduce Novax's ability to kill many shields and T2 fabs in a single volley, and rebalance its costs to make it more vulnerable to artillery fire, especially when built in large numbers. | ||
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| **Novax Center: Experimental Satellite System (XEB2402, XEA0002)** | ||
| - Defense Satellite's Orbital Death Laser: | ||
| - Beam Lifetime: 8.1s -> 5.4s | ||
| - Damage: 60 (4860 per volley) -> 90 (4860 per volley) | ||
| - Aim Speed: 360 deg/s -> 8 deg/s | ||
| - Charge cost: 0 E -> 72000 E (3750 E/s average) | ||
| - Charge drain rate: 0 E -> 5000 E/s | ||
| - Base Station: | ||
| - Mass cost: 36000 -> 32000 | ||
| - Energy cost: 512000 -> 800000 | ||
| - Build time: 44800 -> 43600 | ||
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| The build cost is reduced by the cost of power generators (with storage adjacency) required to power the satellite's firing cost. The energy cost is increased to guide players towards building the power required for firing before building the Novax. |
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Beam lifetime value breaks the stated “same volley damage” target.
Line 148 uses
BeamLifetime = 5.3, but with Line 153Damage = 90this yields lower total volley damage than the documented 4860. If the intent is to preserve volley damage, this should be5.4.Proposed fix
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