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@4z0t 4z0t commented Nov 20, 2025

Description of the proposed changes

Allow mods read ignoreSelection with no hooking.

Checklist

Summary by CodeRabbit

  • Refactor
    • Internal code improvements to enhance maintainability and code organization.

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coderabbitai bot commented Nov 20, 2025

Walkthrough

A public accessor function IsIgnoredSelection() has been added to expose the ignoreSelection flag. The OnSelectionChanged function now uses this accessor instead of directly accessing the flag variable, improving encapsulation.

Changes

Cohort / File(s) Summary
Accessor refactor
lua/ui/game/gamemain.lua
Added public accessor function IsIgnoredSelection() returning the ignoreSelection flag; updated OnSelectionChanged to call the accessor instead of direct variable access

Estimated code review effort

🎯 2 (Simple) | ⏱️ ~5-10 minutes

  • Single file with a straightforward accessor pattern addition
  • Direct variable access replaced with function call for consistency

Poem

A rabbit hops through code so bright,
With accessors hiding flags from sight,
No more peering at private affairs—
Public functions show they care! 🐰✨

Pre-merge checks and finishing touches

❌ Failed checks (1 warning, 1 inconclusive)
Check name Status Explanation Resolution
Docstring Coverage ⚠️ Warning Docstring coverage is 66.67% which is insufficient. The required threshold is 80.00%. You can run @coderabbitai generate docstrings to improve docstring coverage.
Description check ❓ Inconclusive The description covers the main purpose but is missing required sections and checklist items. Testing section is absent, and changelog documentation and reviewer assignment are unchecked. Add a Testing done section describing validation steps, complete the changelog snippet, and assign 2-3 reviewers from the contributor list.
✅ Passed checks (1 passed)
Check name Status Explanation
Title check ✅ Passed The title clearly and specifically describes the main change: exposing the ignoreSelection variable as a public accessor function in gamemain.lua.
✨ Finishing touches
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🧪 Generate unit tests (beta)
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  • Post copyable unit tests in a comment

📜 Recent review details

Configuration used: CodeRabbit UI

Review profile: CHILL

Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 4c2ceab and 12db7e6.

📒 Files selected for processing (1)
  • lua/ui/game/gamemain.lua (2 hunks)
🔇 Additional comments (2)
lua/ui/game/gamemain.lua (2)

45-48: LGTM! Clean accessor implementation.

The new IsIgnoredSelection() function properly exposes the ignoreSelection flag for external access, achieving the PR's goal of allowing mods to read this value without hooking. The function is well-annotated and follows the naming convention used elsewhere in the codebase (e.g., IsNISMode()).


619-619: Good refactoring to use the new accessor.

Updating the internal usage to call IsIgnoredSelection() instead of directly accessing the flag demonstrates good consistency and ensures the codebase uses the same public API that external consumers will use.

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@4z0t 4z0t requested review from clyfordv and lL1l1 November 20, 2025 16:23
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The name IsIgnoredSelection sounds clunky - what about IsSelectionIgnored?

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@lL1l1 lL1l1 left a comment

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I agree that IsSelectionIgnored would be a better name. It sounds more natural and conveys the meaning better since it is a switch and not a per-selection attribute.

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4 participants